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author | Rémi Verschelde <rverschelde@gmail.com> | 2016-01-06 00:13:07 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2016-01-06 00:13:07 +0100 |
commit | fa0500557fdf59b039f92ba61ad02858bb7fe36f (patch) | |
tree | a6d5289c671b4bc60a04cd534ba5d92658f7919e /core | |
parent | 37971ef6b8730a6fe9b26e8c379f399af7b22b69 (diff) |
Fix uniform scaling of non-square CanvasItem nodes
Fixes #3224.
I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
Diffstat (limited to 'core')
0 files changed, 0 insertions, 0 deletions