diff options
author | Max Hilbrunner <mhilbrunner@users.noreply.github.com> | 2018-05-09 01:41:01 +0200 |
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committer | GitHub <noreply@github.com> | 2018-05-09 01:41:01 +0200 |
commit | e744d12e568c22d2f260eee15fc9b2cade3dcdd8 (patch) | |
tree | 06c480ec011f817af8733a1208f20b7aa1fd391b /core | |
parent | 9a22a835f6527af3f2165ee048c875cd2ce6b2cf (diff) | |
parent | dd546dc5b86e0bb9c397919fd8bfcf8e8460bc38 (diff) |
Merge pull request #18709 from Faless/multiplayer_docs
Rename multiplayer_api to multiplayer, add docs
Diffstat (limited to 'core')
-rw-r--r-- | core/io/multiplayer_api.cpp | 40 | ||||
-rw-r--r-- | core/io/multiplayer_api.h | 10 |
2 files changed, 25 insertions, 25 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index cbe7f87d92..0ede7e87cb 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -47,11 +47,11 @@ void MultiplayerAPI::set_root_node(Node *p_node) { void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) { if (network_peer.is_valid()) { - network_peer->disconnect("peer_connected", this, "add_peer"); - network_peer->disconnect("peer_disconnected", this, "del_peer"); - network_peer->disconnect("connection_succeeded", this, "connected_to_server"); - network_peer->disconnect("connection_failed", this, "connection_failed"); - network_peer->disconnect("server_disconnected", this, "server_disconnected"); + network_peer->disconnect("peer_connected", this, "_add_peer"); + network_peer->disconnect("peer_disconnected", this, "_del_peer"); + network_peer->disconnect("connection_succeeded", this, "_connected_to_server"); + network_peer->disconnect("connection_failed", this, "_connection_failed"); + network_peer->disconnect("server_disconnected", this, "_server_disconnected"); clear(); } @@ -61,11 +61,11 @@ void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_pee ERR_FAIL_COND(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED); if (network_peer.is_valid()) { - network_peer->connect("peer_connected", this, "add_peer"); - network_peer->connect("peer_disconnected", this, "del_peer"); - network_peer->connect("connection_succeeded", this, "connected_to_server"); - network_peer->connect("connection_failed", this, "connection_failed"); - network_peer->connect("server_disconnected", this, "server_disconnected"); + network_peer->connect("peer_connected", this, "_add_peer"); + network_peer->connect("peer_disconnected", this, "_del_peer"); + network_peer->connect("connection_succeeded", this, "_connected_to_server"); + network_peer->connect("connection_failed", this, "_connection_failed"); + network_peer->connect("server_disconnected", this, "_server_disconnected"); } } @@ -458,29 +458,29 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p } } -void MultiplayerAPI::add_peer(int p_id) { +void MultiplayerAPI::_add_peer(int p_id) { connected_peers.insert(p_id); path_get_cache.insert(p_id, PathGetCache()); emit_signal("network_peer_connected", p_id); } -void MultiplayerAPI::del_peer(int p_id) { +void MultiplayerAPI::_del_peer(int p_id) { connected_peers.erase(p_id); path_get_cache.erase(p_id); //I no longer need your cache, sorry emit_signal("network_peer_disconnected", p_id); } -void MultiplayerAPI::connected_to_server() { +void MultiplayerAPI::_connected_to_server() { emit_signal("connected_to_server"); } -void MultiplayerAPI::connection_failed() { +void MultiplayerAPI::_connection_failed() { emit_signal("connection_failed"); } -void MultiplayerAPI::server_disconnected() { +void MultiplayerAPI::_server_disconnected() { emit_signal("server_disconnected"); } @@ -691,15 +691,15 @@ void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id); ClassDB::bind_method(D_METHOD("is_network_server"), &MultiplayerAPI::is_network_server); ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &MultiplayerAPI::get_rpc_sender_id); - ClassDB::bind_method(D_METHOD("add_peer", "id"), &MultiplayerAPI::add_peer); - ClassDB::bind_method(D_METHOD("del_peer", "id"), &MultiplayerAPI::del_peer); + ClassDB::bind_method(D_METHOD("_add_peer", "id"), &MultiplayerAPI::_add_peer); + ClassDB::bind_method(D_METHOD("_del_peer", "id"), &MultiplayerAPI::_del_peer); ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &MultiplayerAPI::set_network_peer); ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll); ClassDB::bind_method(D_METHOD("clear"), &MultiplayerAPI::clear); - ClassDB::bind_method(D_METHOD("connected_to_server"), &MultiplayerAPI::connected_to_server); - ClassDB::bind_method(D_METHOD("connection_failed"), &MultiplayerAPI::connection_failed); - ClassDB::bind_method(D_METHOD("server_disconnected"), &MultiplayerAPI::server_disconnected); + ClassDB::bind_method(D_METHOD("_connected_to_server"), &MultiplayerAPI::_connected_to_server); + ClassDB::bind_method(D_METHOD("_connection_failed"), &MultiplayerAPI::_connection_failed); + ClassDB::bind_method(D_METHOD("_server_disconnected"), &MultiplayerAPI::_server_disconnected); ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &MultiplayerAPI::get_network_connected_peers); ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &MultiplayerAPI::set_refuse_new_network_connections); ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections); diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index e7c6ffbea6..cc60890ced 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -66,11 +66,11 @@ public: // Called by Node.rset void rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value); - void add_peer(int p_id); - void del_peer(int p_id); - void connected_to_server(); - void connection_failed(); - void server_disconnected(); + void _add_peer(int p_id); + void _del_peer(int p_id); + void _connected_to_server(); + void _connection_failed(); + void _server_disconnected(); bool has_network_peer() const { return network_peer.is_valid(); } Vector<int> get_network_connected_peers() const; |