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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-03-10 08:01:04 +0100 |
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committer | GitHub <noreply@github.com> | 2022-03-10 08:01:04 +0100 |
commit | e19da630091a1837d9ed8ce6602befe6fe8dd46d (patch) | |
tree | 77fb520fba0676e08967232db2c05dc0665470a6 /core | |
parent | 1571c982cac806ecd96f27c35f6ff0942f94b5a5 (diff) | |
parent | 3d7f1555865a981b7144becfc58d3f3f34362f5f (diff) |
Merge pull request #58946 from akien-mga/remove-unused-bullet-code
Remove unused Bullet module and thirdparty code
Diffstat (limited to 'core')
-rw-r--r-- | core/config/project_settings.cpp | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 9db43afba1..83f58311f1 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -1236,9 +1236,6 @@ ProjectSettings::ProjectSettings() { custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded"); GLOBAL_DEF("physics/2d/run_on_separate_thread", false); GLOBAL_DEF("physics/3d/run_on_separate_thread", false); - // Required to make the project setting appear even if the physics engine is GodotPhysics, - // while also making it appear in the ProjectSettings class documentation. - GLOBAL_DEF("physics/3d/smooth_trimesh_collision", false); GLOBAL_DEF("debug/settings/profiler/max_functions", 16384); custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1"); |