summaryrefslogtreecommitdiff
path: root/core
diff options
context:
space:
mode:
authorjfons <joan.fonssanchez@gmail.com>2021-06-23 16:49:50 +0200
committerjfons <joan.fonssanchez@gmail.com>2021-07-23 21:01:10 +0200
commitcfb555a08175c811ea06a43ea320b81a2c90554a (patch)
tree544307bc3af847c392951553e247ee3e50fccb75 /core
parent88bf6e1c6d3e711976304bb16ac51719e8e82f72 (diff)
Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs. * Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins. * Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes. * Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles. * Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
Diffstat (limited to 'core')
-rw-r--r--core/math/triangle_mesh.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index 903d5951a8..bf06c848c5 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -32,9 +32,9 @@
#include "core/templates/sort_array.h"
-int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, int p_depth, int &max_depth, int &max_alloc) {
- if (p_depth > max_depth) {
- max_depth = p_depth;
+int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, int p_depth, int &r_max_depth, int &r_max_alloc) {
+ if (p_depth > r_max_depth) {
+ r_max_depth = p_depth;
}
if (p_size == 1) {
@@ -70,10 +70,10 @@ int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, in
} break;
}
- int left = _create_bvh(p_bvh, p_bb, p_from, p_size / 2, p_depth + 1, max_depth, max_alloc);
- int right = _create_bvh(p_bvh, p_bb, p_from + p_size / 2, p_size - p_size / 2, p_depth + 1, max_depth, max_alloc);
+ int left = _create_bvh(p_bvh, p_bb, p_from, p_size / 2, p_depth + 1, r_max_depth, r_max_alloc);
+ int right = _create_bvh(p_bvh, p_bb, p_from + p_size / 2, p_size - p_size / 2, p_depth + 1, r_max_depth, r_max_alloc);
- int index = max_alloc++;
+ int index = r_max_alloc++;
BVH *_new = &p_bvh[index];
_new->aabb = aabb;
_new->center = aabb.position + aabb.size * 0.5;