diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2021-10-15 21:59:11 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-10-15 22:14:11 +0200 |
commit | c13348053129d4a356a0df1ada208809997799fe (patch) | |
tree | cf00036a5834e76eee0eda0be4e7ad8232544a61 /core | |
parent | 08d1ce718d5d1845c163f016b4083210136c1248 (diff) |
SCons: List `.gen.cpp` sources explicitly to avoid globbing errors
Whenever we change the name (or remove) generated cpp files with the `.gen.cpp`
extension, users run into build issues when switching between branches (i.e.
switching before and after the name change/removal). This is because we glob
`*.cpp` so if a now-obsolete file from a previous build is present, we'll
include it too, potentially leading to bugs or compilation failure (due to
missing headers or invalid code).
So globbing patterns in `add_source_files` will now skip files ending with
`.gen.cpp`, which should instead be passed explicitly where they're used.
Diffstat (limited to 'core')
-rw-r--r-- | core/SCsub | 1 | ||||
-rw-r--r-- | core/input/SCsub | 14 |
2 files changed, 6 insertions, 9 deletions
diff --git a/core/SCsub b/core/SCsub index 14dfa3487f..c12dd4e60e 100644 --- a/core/SCsub +++ b/core/SCsub @@ -146,6 +146,7 @@ env.core_sources += thirdparty_obj # Godot source files env.add_source_files(env.core_sources, "*.cpp") +env.add_source_files(env.core_sources, "script_encryption_key.gen.cpp") # Certificates env.Depends( diff --git a/core/input/SCsub b/core/input/SCsub index 740398b266..b12bf561de 100644 --- a/core/input/SCsub +++ b/core/input/SCsub @@ -7,19 +7,15 @@ import input_builders # Order matters here. Higher index controller database files write on top of lower index database files. controller_databases = [ - "#core/input/gamecontrollerdb.txt", - "#core/input/godotcontrollerdb.txt", + "gamecontrollerdb.txt", + "godotcontrollerdb.txt", ] -env.Depends("#core/input/default_controller_mappings.gen.cpp", controller_databases) -env.CommandNoCache( - "#core/input/default_controller_mappings.gen.cpp", +gensource = env.CommandNoCache( + "default_controller_mappings.gen.cpp", controller_databases, env.Run(input_builders.make_default_controller_mappings, "Generating default controller mappings."), ) env.add_source_files(env.core_sources, "*.cpp") - -# Don't warn about duplicate entry here, we need it registered manually for first build, -# even if later builds will pick it up twice due to above *.cpp globbing. -env.add_source_files(env.core_sources, "#core/input/default_controller_mappings.gen.cpp", warn_duplicates=False) +env.add_source_files(env.core_sources, gensource) |