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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2022-07-01 11:29:21 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2022-07-01 12:44:23 +0300
commitb767d2e0fdf835dc181bb21c8be69a35671b60b8 (patch)
treea01b91ac4b024ac6595b606a5c8e9392a9fba522 /core
parent110248cd57b5abb82c216d4a117fd7696a593931 (diff)
Add arch flag to assembler to fix build on ARM64 macOS / iOS.
Diffstat (limited to 'core')
-rw-r--r--core/SCsub3
1 files changed, 1 insertions, 2 deletions
diff --git a/core/SCsub b/core/SCsub
index 3814c72877..df3e7a547a 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -129,9 +129,8 @@ if env["builtin_zstd"]:
"decompress/zstd_decompress_block.c",
"decompress/zstd_decompress.c",
]
- if env["platform"] in ["android", "linuxbsd", "osx"]:
+ if env["platform"] in ["android", "iphone", "linuxbsd", "osx"]:
# Match platforms with ZSTD_ASM_SUPPORTED in common/portability_macros.h
- # iOS x86_64 should be supported in theory, but it fails arm64 build, seems to use host S_compiler.
thirdparty_zstd_sources.append("decompress/huf_decompress_amd64.S")
thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]