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authorRémi Verschelde <rverschelde@gmail.com>2019-02-21 11:21:41 +0100
committerRémi Verschelde <rverschelde@gmail.com>2019-02-21 11:24:00 +0100
commitb39e1df7046e6db8aa32166d5c82b3c9d2e39075 (patch)
tree66062f38ad21cab066ef0436baf424d5b3ff913b /core
parent16934c7411fc7beda7459d0bb8bf5de233d671d1 (diff)
Fix VariantWriter overflow on 64-bit int
Integers in Godot are signed 64-bit ints (int64_t), but var2str used int behind the scenes and would thus overflow after 2^31. Also properly documented the actual bounds of int and the behaviour when overflowing them.
Diffstat (limited to 'core')
-rw-r--r--core/variant_parser.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp
index 716e5499e3..0056fc75b6 100644
--- a/core/variant_parser.cpp
+++ b/core/variant_parser.cpp
@@ -1597,7 +1597,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
} break;
case Variant::INT: {
- p_store_string_func(p_store_string_ud, itos(p_variant.operator int()));
+ p_store_string_func(p_store_string_ud, itos(p_variant.operator int64_t()));
} break;
case Variant::REAL: {