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authorreduz <reduzio@gmail.com>2022-03-06 12:57:09 +0100
committerreduz <reduzio@gmail.com>2022-03-06 13:03:33 +0100
commitb0ca03b0a24116976e0859d7766e2ca5eb18cb88 (patch)
tree9b6f023ba0c50dbad9edbcd7e2d7481ba527f6fa /core
parent272b35595474e02b640dcd51201bc07424d43bae (diff)
Add a UniformSet cache
* Changed syntax usage for RD::Uniform to create faster with a single RID * Converted render pass setup to use this in clustered renderer to test. This is the first step into creating a proper uniform set cache system to simplify large parts of the codebase.
Diffstat (limited to 'core')
-rw-r--r--core/templates/paged_allocator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/templates/paged_allocator.h b/core/templates/paged_allocator.h
index 5bc723787f..b9067e2edd 100644
--- a/core/templates/paged_allocator.h
+++ b/core/templates/paged_allocator.h
@@ -86,10 +86,10 @@ public:
}
p_mem->~T();
available_pool[allocs_available >> page_shift][allocs_available & page_mask] = p_mem;
+ allocs_available++;
if (thread_safe) {
spin_lock.unlock();
}
- allocs_available++;
}
void reset(bool p_allow_unfreed = false) {