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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-05-04 14:59:44 +0200
committerGitHub <noreply@github.com>2018-05-04 14:59:44 +0200
commitaaffe9d0f311cdacce933027eea09db3588d7a94 (patch)
tree81c15656dde2678b53692cf4d0af1e130c9ac0d7 /core
parentffb6f8f1ca6ae1991fa0e4d6d28d56952ccfc359 (diff)
parent26963473a9d832f18e05db074577511d2477a42a (diff)
Merge pull request #18607 from Alexander-Alekseev/vectors_round_methods
Round methods for Vectors
Diffstat (limited to 'core')
-rw-r--r--core/math/math_2d.cpp10
-rw-r--r--core/math/math_2d.h2
-rw-r--r--core/math/vector3.h6
-rw-r--r--core/variant_call.cpp6
4 files changed, 24 insertions, 0 deletions
diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp
index 3767d298a1..a053ffbd93 100644
--- a/core/math/math_2d.cpp
+++ b/core/math/math_2d.cpp
@@ -103,6 +103,16 @@ Vector2 Vector2::floor() const {
return Vector2(Math::floor(x), Math::floor(y));
}
+Vector2 Vector2::ceil() const {
+
+ return Vector2(Math::ceil(x), Math::ceil(y));
+}
+
+Vector2 Vector2::round() const {
+
+ return Vector2(Math::round(x), Math::round(y));
+}
+
Vector2 Vector2::rotated(real_t p_by) const {
Vector2 v;
diff --git a/core/math/math_2d.h b/core/math/math_2d.h
index e7188da85b..611d47e3ff 100644
--- a/core/math/math_2d.h
+++ b/core/math/math_2d.h
@@ -162,6 +162,8 @@ struct Vector2 {
}
Vector2 floor() const;
+ Vector2 ceil() const;
+ Vector2 round() const;
Vector2 snapped(const Vector2 &p_by) const;
real_t aspect() const { return width / height; }
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 10ec4f5641..3bbfd7627c 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -103,6 +103,7 @@ struct Vector3 {
_FORCE_INLINE_ Vector3 floor() const;
_FORCE_INLINE_ Vector3 sign() const;
_FORCE_INLINE_ Vector3 ceil() const;
+ _FORCE_INLINE_ Vector3 round() const;
_FORCE_INLINE_ real_t distance_to(const Vector3 &p_b) const;
_FORCE_INLINE_ real_t distance_squared_to(const Vector3 &p_b) const;
@@ -204,6 +205,11 @@ Vector3 Vector3::ceil() const {
return Vector3(Math::ceil(x), Math::ceil(y), Math::ceil(z));
}
+Vector3 Vector3::round() const {
+
+ return Vector3(Math::round(x), Math::round(y), Math::round(z));
+}
+
Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const {
return Vector3(
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 1b938e3f41..bd1cde5a82 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -344,6 +344,8 @@ struct _VariantCall {
VCALL_LOCALMEM1R(Vector2, rotated);
VCALL_LOCALMEM0R(Vector2, tangent);
VCALL_LOCALMEM0R(Vector2, floor);
+ VCALL_LOCALMEM0R(Vector2, ceil);
+ VCALL_LOCALMEM0R(Vector2, round);
VCALL_LOCALMEM1R(Vector2, snapped);
VCALL_LOCALMEM0R(Vector2, aspect);
VCALL_LOCALMEM1R(Vector2, dot);
@@ -386,6 +388,7 @@ struct _VariantCall {
VCALL_LOCALMEM0R(Vector3, abs);
VCALL_LOCALMEM0R(Vector3, floor);
VCALL_LOCALMEM0R(Vector3, ceil);
+ VCALL_LOCALMEM0R(Vector3, round);
VCALL_LOCALMEM1R(Vector3, distance_to);
VCALL_LOCALMEM1R(Vector3, distance_squared_to);
VCALL_LOCALMEM1R(Vector3, angle_to);
@@ -1519,6 +1522,8 @@ void register_variant_methods() {
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, rotated, REAL, "phi", varray());
ADDFUNC0R(VECTOR2, VECTOR2, Vector2, tangent, varray());
ADDFUNC0R(VECTOR2, VECTOR2, Vector2, floor, varray());
+ ADDFUNC0R(VECTOR2, VECTOR2, Vector2, ceil, varray());
+ ADDFUNC0R(VECTOR2, VECTOR2, Vector2, round, varray());
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, snapped, VECTOR2, "by", varray());
ADDFUNC0R(VECTOR2, REAL, Vector2, aspect, varray());
ADDFUNC1R(VECTOR2, REAL, Vector2, dot, VECTOR2, "with", varray());
@@ -1560,6 +1565,7 @@ void register_variant_methods() {
ADDFUNC0R(VECTOR3, VECTOR3, Vector3, abs, varray());
ADDFUNC0R(VECTOR3, VECTOR3, Vector3, floor, varray());
ADDFUNC0R(VECTOR3, VECTOR3, Vector3, ceil, varray());
+ ADDFUNC0R(VECTOR3, VECTOR3, Vector3, round, varray());
ADDFUNC1R(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray());
ADDFUNC1R(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray());
ADDFUNC1R(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray());