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authorJuan Linietsky <reduzio@gmail.com>2015-03-02 00:54:10 -0300
committerJuan Linietsky <reduzio@gmail.com>2015-03-02 00:54:43 -0300
commita1f715a4da71fbc2b7d6fad68624bf8b22c6da17 (patch)
tree5cd305c8f8858504f0b5efb804b2c291b1dc5089 /core
parent0e732637d07d908daf64526f222e71fea402f3db (diff)
support for 2D shadow casters
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader.
Diffstat (limited to 'core')
-rw-r--r--core/io/resource_format_binary.cpp10
-rw-r--r--core/io/resource_format_xml.cpp5
-rw-r--r--core/math/camera_matrix.cpp19
-rw-r--r--core/variant_op.cpp3
4 files changed, 36 insertions, 1 deletions
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index e2371fe24f..ead6984650 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -1778,6 +1778,11 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path,const RES& p_
f->store_32(VERSION_MINOR);
f->store_32(FORMAT_VERSION);
+ if (f->get_error()!=OK && f->get_error()!=ERR_FILE_EOF) {
+ f->close();
+ return ERR_CANT_CREATE;
+ }
+
//f->store_32(saved_resources.size()+external_resources.size()); // load steps -not needed
save_unicode_string(p_resource->get_type());
uint64_t md_at = f->get_pos();
@@ -1910,6 +1915,11 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path,const RES& p_
f->store_buffer((const uint8_t*)"RSRC",4); //magic at end
+ if (f->get_error()!=OK && f->get_error()!=ERR_FILE_EOF) {
+ f->close();
+ return ERR_CANT_CREATE;
+ }
+
f->close();
diff --git a/core/io/resource_format_xml.cpp b/core/io/resource_format_xml.cpp
index 75384d4ab6..033b4d5e5a 100644
--- a/core/io/resource_format_xml.cpp
+++ b/core/io/resource_format_xml.cpp
@@ -2592,6 +2592,11 @@ Error ResourceFormatSaverXMLInstance::save(const String &p_path,const RES& p_res
}
exit_tag("resource_file");
+ if (f->get_error()!=OK && f->get_error()!=ERR_FILE_EOF) {
+ f->close();
+ return ERR_CANT_CREATE;
+ }
+
f->close();
//memdelete(f);
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index a60dea7379..fbe5f8c741 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -121,7 +121,7 @@ void CameraMatrix::set_orthogonal(float p_size, float p_aspect, float p_znear, f
void CameraMatrix::set_frustum(float p_left, float p_right, float p_bottom, float p_top, float p_near, float p_far) {
-
+#if 0
///@TODO, give a check to this. I'm not sure if it's working.
set_identity();
@@ -133,10 +133,27 @@ void CameraMatrix::set_frustum(float p_left, float p_right, float p_bottom, floa
matrix[2][3]=-(2*p_far*p_near) / (p_far-p_near);
matrix[3][2]=-1;
matrix[3][3]=0;
+#else
+ float *te = &matrix[0][0];
+ float x = 2 * p_near / ( p_right - p_left );
+ float y = 2 * p_near / ( p_top - p_bottom );
+
+ float a = ( p_right + p_left ) / ( p_right - p_left );
+ float b = ( p_top + p_bottom ) / ( p_top - p_bottom );
+ float c = - ( p_far + p_near ) / ( p_far - p_near );
+ float d = - 2 * p_far * p_near / ( p_far - p_near );
+
+ te[0] = x; te[4] = 0; te[8] = a; te[12] = 0;
+ te[1] = 0; te[5] = y; te[9] = b; te[13] = 0;
+ te[2] = 0; te[6] = 0; te[10] = c; te[14] = d;
+ te[3] = 0; te[7] = 0; te[11] = - 1; te[15] = 0;
+
+#endif
}
+
float CameraMatrix::get_z_far() const {
const float * matrix = (const float*)this->matrix;
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 21bbc8c7ee..d6129e150c 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -552,6 +552,9 @@ void Variant::evaluate(const Operator& p_op, const Variant& p_a, const Variant&
if (p_b.type==MATRIX32) {
_RETURN( *p_a._data._matrix32 * *p_b._data._matrix32 );
};
+ if (p_b.type==VECTOR2) {
+ _RETURN( p_a._data._matrix32->xform( *(const Vector2*)p_b._data._mem) );
+ };
r_valid=false;
return;
} break;