diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-10-29 13:32:08 +0100 |
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committer | GitHub <noreply@github.com> | 2017-10-29 13:32:08 +0100 |
commit | 9f4f630adf8d96b0a251c478c1ea69da36947503 (patch) | |
tree | 637056fbdcc1b1cb7b551b24aae79a2c3663291a /core | |
parent | d4d12eba535b2aedcf658c46fabd44b053b10e70 (diff) | |
parent | 9b4c5989ad4a3623330517cd5138472ac85461b5 (diff) |
Merge pull request #12437 from mhilbrunner/astar-setpointweightscale
AStar: Add setters for point position and scale weight, cleanup
Diffstat (limited to 'core')
-rw-r--r-- | core/math/a_star.cpp | 55 | ||||
-rw-r--r-- | core/math/a_star.h | 6 |
2 files changed, 45 insertions, 16 deletions
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index ffe1089965..f43af49754 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -42,8 +42,10 @@ int AStar::get_available_point_id() const { } void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) { + ERR_FAIL_COND(p_id < 0); ERR_FAIL_COND(p_weight_scale < 1); + if (!points.has(p_id)) { Point *pt = memnew(Point); pt->id = p_id; @@ -64,12 +66,29 @@ Vector3 AStar::get_point_position(int p_id) const { return points[p_id]->pos; } + +void AStar::set_point_position(int p_id, const Vector3 &p_pos) { + + ERR_FAIL_COND(!points.has(p_id)); + + points[p_id]->pos = p_pos; +} + real_t AStar::get_point_weight_scale(int p_id) const { ERR_FAIL_COND_V(!points.has(p_id), 0); return points[p_id]->weight_scale; } + +void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) { + + ERR_FAIL_COND(!points.has(p_id)); + ERR_FAIL_COND(p_weight_scale < 1); + + points[p_id]->weight_scale = p_weight_scale; +} + void AStar::remove_point(int p_id) { ERR_FAIL_COND(!points.has(p_id)); @@ -130,6 +149,7 @@ bool AStar::has_point(int p_id) const { } Array AStar::get_points() { + Array point_list; for (const Map<int, Point *>::Element *E = points.front(); E; E = E->next()) { @@ -171,6 +191,7 @@ int AStar::get_closest_point(const Vector3 &p_point) const { return closest_id; } + Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const { real_t closest_dist = 1e20; @@ -222,15 +243,15 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { while (!found_route) { if (open_list.first() == NULL) { - //could not find path sadly + // No path found break; } - //check open list + // Check open list SelfList<Point> *least_cost_point = NULL; real_t least_cost = 1e30; - //this could be faster (cache previous results) + // TODO: Cache previous results for (SelfList<Point> *E = open_list.first(); E; E = E->next()) { Point *p = E->self(); @@ -246,7 +267,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { } Point *p = least_cost_point->self(); - //open the neighbours for search + // Open the neighbours for search int es = p->neighbours.size(); for (int i = 0; i < es; i++) { @@ -256,7 +277,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { real_t distance = _compute_cost(p->id, e->id) * e->weight_scale + p->distance; if (e->last_pass == pass) { - //oh this was visited already, can we win the cost? + // Already visited, is this cheaper? if (e->distance > distance) { @@ -264,15 +285,15 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { e->distance = distance; } } else { - //add to open neighbours + // Add to open neighbours e->prev_point = p; e->distance = distance; - e->last_pass = pass; //mark as used + e->last_pass = pass; // Mark as used open_list.add(&e->list); if (e == end_point) { - //oh my reached end! stop algorithm + // End reached; stop algorithm found_route = true; break; } @@ -285,7 +306,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { open_list.remove(least_cost_point); } - //clear the openf list + // Clear the openf list while (open_list.first()) { open_list.remove(open_list.first()); } @@ -294,6 +315,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) { } float AStar::_estimate_cost(int p_from_id, int p_to_id) { + if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_estimate_cost)) return get_script_instance()->call(SceneStringNames::get_singleton()->_estimate_cost, p_from_id, p_to_id); @@ -301,6 +323,7 @@ float AStar::_estimate_cost(int p_from_id, int p_to_id) { } float AStar::_compute_cost(int p_from_id, int p_to_id) { + if (get_script_instance() && get_script_instance()->has_method(SceneStringNames::get_singleton()->_compute_cost)) return get_script_instance()->call(SceneStringNames::get_singleton()->_compute_cost, p_from_id, p_to_id); @@ -331,9 +354,9 @@ PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) { if (!found_route) return PoolVector<Vector3>(); - //midpoints + // Midpoints Point *p = end_point; - int pc = 1; //begin point + int pc = 1; // Begin point while (p != begin_point) { pc++; p = p->prev_point; @@ -352,7 +375,7 @@ PoolVector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) { p = p->prev_point; } - w[0] = p->pos; //assign first + w[0] = p->pos; // Assign first } return path; @@ -382,9 +405,9 @@ PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) { if (!found_route) return PoolVector<int>(); - //midpoints + // Midpoints Point *p = end_point; - int pc = 1; //begin point + int pc = 1; // Begin point while (p != begin_point) { pc++; p = p->prev_point; @@ -403,7 +426,7 @@ PoolVector<int> AStar::get_id_path(int p_from_id, int p_to_id) { p = p->prev_point; } - w[0] = p->id; //assign first + w[0] = p->id; // Assign first } return path; @@ -414,7 +437,9 @@ void AStar::_bind_methods() { ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar::get_available_point_id); ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar::add_point, DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar::get_point_position); + ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar::set_point_position); ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar::get_point_weight_scale); + ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar::set_point_weight_scale); ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar::remove_point); ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point); ClassDB::bind_method(D_METHOD("get_points"), &AStar::get_points); diff --git a/core/math/a_star.h b/core/math/a_star.h index 2c1e2e2cf7..23773e82e2 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -33,6 +33,8 @@ #include "reference.h" #include "self_list.h" /** + A* pathfinding algorithm + @author Juan Linietsky <reduzio@gmail.com> */ @@ -53,7 +55,7 @@ class AStar : public Reference { Vector<Point *> neighbours; - //used for pathfinding + // Used for pathfinding Point *prev_point; real_t distance; @@ -102,7 +104,9 @@ public: void add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale = 1); Vector3 get_point_position(int p_id) const; + void set_point_position(int p_id, const Vector3 &p_pos); real_t get_point_weight_scale(int p_id) const; + void set_point_weight_scale(int p_id, real_t p_weight_scale); void remove_point(int p_id); bool has_point(int p_id) const; Array get_points(); |