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authorryburnj <jordanryburn@gmail.com>2022-09-09 10:29:59 +1000
committerryburnj <jordanryburn@gmail.com>2022-09-18 11:17:22 +1000
commit9d6af9323aa856bd1e23453838fd2f6c0c0c92ef (patch)
tree3d5fddb3bc980cfc11eaa9e5176dd2950570ede7 /core
parent57bdddce02370af3d13e6edc583afdc17264147d (diff)
Fix inconsistent scene file name casing by moving existing Name_Casing code to separate function in editor_node, and adding a call from both editor_node and scene_tree_dock.
Diffstat (limited to 'core')
-rw-r--r--core/config/project_settings.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/core/config/project_settings.h b/core/config/project_settings.h
index a9af63ee39..960dfe0395 100644
--- a/core/config/project_settings.h
+++ b/core/config/project_settings.h
@@ -45,9 +45,10 @@ public:
static const String PROJECT_DATA_DIR_NAME_SUFFIX;
enum {
- //properties that are not for built in values begin from this value, so builtin ones are displayed first
+ // Properties that are not for built in values begin from this value, so builtin ones are displayed first.
NO_BUILTIN_ORDER_BASE = 1 << 16
};
+
#ifdef TOOLS_ENABLED
const static PackedStringArray get_required_features();
const static PackedStringArray get_unsupported_features(const PackedStringArray &p_project_features);