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author | Juan Linietsky <juan@godotengine.org> | 2021-03-19 09:57:52 -0300 |
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committer | Juan Linietsky <juan@godotengine.org> | 2021-03-22 12:16:40 -0300 |
commit | 97a3a662205d598dad195fa72d2dcb2f19c21088 (patch) | |
tree | 7d35031e64f59f1a6d4a66aaac9492cdffbefe47 /core | |
parent | 07f076fa4f2896415993bb8e3fb42128423de0d2 (diff) |
Improved 3D Scene Importer
* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.
WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
Diffstat (limited to 'core')
-rw-r--r-- | core/io/resource_importer.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h index 91efec5534..eeb486073e 100644 --- a/core/io/resource_importer.h +++ b/core/io/resource_importer.h @@ -115,6 +115,9 @@ public: ImportOption() {} }; + virtual bool has_advanced_options() const { return false; } + virtual void show_advanced_options(const String &p_path) {} + virtual int get_preset_count() const { return 0; } virtual String get_preset_name(int p_idx) const { return String(); } |