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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-01-20 00:10:21 +0100
committerGitHub <noreply@github.com>2021-01-20 00:10:21 +0100
commit8a6d4dd5ed770f4dc464bbc6af912b96c63bbc2c (patch)
tree357c7089c986be1f7d9a97e275424ffc326c6a8d /core
parentf768d8651687cd80da85043c4446b9e0a50f39ef (diff)
parent099dee35f47db3e293cb8e60287ffe6a44f3d5d4 (diff)
Merge pull request #45023 from reduz/optimize-shader-vgpr1
Shader optimizations to reduce VGPR usage and increase occupancy
Diffstat (limited to 'core')
-rw-r--r--core/math/camera_matrix.cpp9
-rw-r--r--core/math/camera_matrix.h1
2 files changed, 10 insertions, 0 deletions
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 9ec71af57f..7dbda1d149 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -74,6 +74,15 @@ Plane CameraMatrix::xform4(const Plane &p_vec4) const {
return ret;
}
+void CameraMatrix::adjust_perspective_znear(real_t p_new_znear) {
+ real_t zfar = get_z_far();
+ real_t znear = p_new_znear;
+
+ real_t deltaZ = zfar - znear;
+ matrix[2][2] = -(zfar + znear) / deltaZ;
+ matrix[3][2] = -2 * znear * zfar / deltaZ;
+}
+
void CameraMatrix::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov) {
if (p_flip_fov) {
p_fovy_degrees = get_fovy(p_fovy_degrees, 1.0 / p_aspect);
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index 03068bc7ea..3f327d3bc4 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -59,6 +59,7 @@ struct CameraMatrix {
void set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov = false);
void set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far);
void set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, real_t p_near, real_t p_far, bool p_flip_fov = false);
+ void adjust_perspective_znear(real_t p_new_znear);
static real_t get_fovy(real_t p_fovx, real_t p_aspect) {
return Math::rad2deg(Math::atan(p_aspect * Math::tan(Math::deg2rad(p_fovx) * 0.5)) * 2.0);