diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-07-27 13:20:02 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-27 13:20:02 +0200 |
commit | 89527db8d31ed1c7b17c9e430e94bda88d80432b (patch) | |
tree | f1e0b551dfc8dd944f044d5958d72a4a99379dc9 /core | |
parent | 57ac63872435010effce42a8fc06958cb9dfea46 (diff) | |
parent | e252d4e6fecd89eb3329727613152f6115147db0 (diff) |
Merge pull request #63380 from V-Sekai/fix-cubic-slerp-dot
Diffstat (limited to 'core')
-rw-r--r-- | core/math/quaternion.cpp | 58 | ||||
-rw-r--r-- | core/math/quaternion.h | 2 |
2 files changed, 44 insertions, 16 deletions
diff --git a/core/math/quaternion.cpp b/core/math/quaternion.cpp index 11bfcc1a6f..bb3b1ca63c 100644 --- a/core/math/quaternion.cpp +++ b/core/math/quaternion.cpp @@ -111,7 +111,7 @@ Quaternion Quaternion::log() const { Quaternion Quaternion::exp() const { Quaternion src = *this; Vector3 src_v = Vector3(src.x, src.y, src.z); - float theta = src_v.length(); + real_t theta = src_v.length(); if (theta < CMP_EPSILON) { return Quaternion(0, 0, 0, 1); } @@ -132,15 +132,9 @@ Quaternion Quaternion::slerp(const Quaternion &p_to, const real_t &p_weight) con // adjust signs (if necessary) if (cosom < 0.0f) { cosom = -cosom; - to1.x = -p_to.x; - to1.y = -p_to.y; - to1.z = -p_to.z; - to1.w = -p_to.w; + to1 = -p_to; } else { - to1.x = p_to.x; - to1.y = p_to.y; - to1.z = p_to.z; - to1.w = p_to.w; + to1 = p_to; } // calculate coefficients @@ -194,11 +188,45 @@ Quaternion Quaternion::cubic_slerp(const Quaternion &p_b, const Quaternion &p_pr ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized."); ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion must be normalized."); #endif - //the only way to do slerp :| - real_t t2 = (1.0f - p_weight) * p_weight * 2; - Quaternion sp = this->slerp(p_b, p_weight); - Quaternion sq = p_pre_a.slerpni(p_post_b, p_weight); - return sp.slerpni(sq, t2); + Quaternion ret_q = *this; + Quaternion pre_q = p_pre_a; + Quaternion to_q = p_b; + Quaternion post_q = p_post_b; + + // Align flip phases. + ret_q = Basis(ret_q).get_rotation_quaternion(); + pre_q = Basis(pre_q).get_rotation_quaternion(); + to_q = Basis(to_q).get_rotation_quaternion(); + post_q = Basis(post_q).get_rotation_quaternion(); + + // Flip quaternions to shortest path if necessary. + bool flip1 = signbit(ret_q.dot(pre_q)); + pre_q = flip1 ? -pre_q : pre_q; + bool flip2 = signbit(ret_q.dot(to_q)); + to_q = flip2 ? -to_q : to_q; + bool flip3 = flip2 ? to_q.dot(post_q) <= 0 : signbit(to_q.dot(post_q)); + post_q = flip3 ? -post_q : post_q; + + if (flip1 || flip2 || flip3) { + // Angle is too large, calc by Approximate. + ret_q.x = Math::cubic_interpolate(ret_q.x, to_q.x, pre_q.x, post_q.x, p_weight); + ret_q.y = Math::cubic_interpolate(ret_q.y, to_q.y, pre_q.y, post_q.y, p_weight); + ret_q.z = Math::cubic_interpolate(ret_q.z, to_q.z, pre_q.z, post_q.z, p_weight); + ret_q.w = Math::cubic_interpolate(ret_q.w, to_q.w, pre_q.w, post_q.w, p_weight); + ret_q.normalize(); + } else { + // Calc by Expmap. + Quaternion ln_ret = ret_q.log(); + Quaternion ln_to = to_q.log(); + Quaternion ln_pre = pre_q.log(); + Quaternion ln_post = post_q.log(); + Quaternion ln = Quaternion(0, 0, 0, 0); + ln.x = Math::cubic_interpolate(ln_ret.x, ln_to.x, ln_pre.x, ln_post.x, p_weight); + ln.y = Math::cubic_interpolate(ln_ret.y, ln_to.y, ln_pre.y, ln_post.y, p_weight); + ln.z = Math::cubic_interpolate(ln_ret.z, ln_to.z, ln_pre.z, ln_post.z, p_weight); + ret_q = ln.exp(); + } + return ret_q; } Quaternion::operator String() const { @@ -213,7 +241,7 @@ Vector3 Quaternion::get_axis() const { return Vector3(x * r, y * r, z * r); } -float Quaternion::get_angle() const { +real_t Quaternion::get_angle() const { return 2 * Math::acos(w); } diff --git a/core/math/quaternion.h b/core/math/quaternion.h index 9801746659..684e7cb091 100644 --- a/core/math/quaternion.h +++ b/core/math/quaternion.h @@ -74,7 +74,7 @@ struct _NO_DISCARD_ Quaternion { Quaternion cubic_slerp(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const; Vector3 get_axis() const; - float get_angle() const; + real_t get_angle() const; _FORCE_INLINE_ void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const { r_angle = 2 * Math::acos(w); |