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author | toasteater <48371905+toasteater@users.noreply.github.com> | 2019-03-09 10:37:37 +0800 |
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committer | toasteater <48371905+toasteater@users.noreply.github.com> | 2019-04-05 20:42:59 +0800 |
commit | 7cbfce7a8c9883693a54a589e45ef788f25643b2 (patch) | |
tree | d0a2da37f1c852c371f715e9db86541829b0b369 /core | |
parent | 86d6a72c9745bd15e3217d63b2cc5ba73fe4ad34 (diff) |
Respect keep_3d_linear when transparent_bg is on.
When transparent_bg is on, or the render target is too small,
Godot would skip postprocessing and disregard keep_3d_linear.
This fixes #26817.
Diffstat (limited to 'core')
0 files changed, 0 insertions, 0 deletions