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authorJuan Linietsky <reduzio@gmail.com>2017-09-04 07:48:14 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-09-04 07:49:42 -0300
commit6d233c651b21ecaef78fbb20d0365a22919b72b1 (patch)
treea8be9cc8446853e7d0ad5a017ce4916145175a23 /core
parent3873362b3df0c1c03746225f8e43b629bd0864cc (diff)
-Changed KinematicBody API yet again to make it friendlier
-Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation)
Diffstat (limited to 'core')
-rw-r--r--core/math/matrix3.cpp15
-rw-r--r--core/math/matrix3.h2
-rw-r--r--core/math/transform.cpp12
3 files changed, 23 insertions, 6 deletions
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp
index 9732a1ff37..4051de7afb 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/matrix3.cpp
@@ -234,7 +234,22 @@ Basis Basis::scaled(const Vector3 &p_scale) const {
return m;
}
+void Basis::set_scale(const Vector3 &p_scale) {
+
+ set_axis(0, get_axis(0).normalized() * p_scale.x);
+ set_axis(1, get_axis(1).normalized() * p_scale.y);
+ set_axis(2, get_axis(2).normalized() * p_scale.z);
+}
+
Vector3 Basis::get_scale() const {
+
+ return Vector3(
+ Vector3(elements[0][0], elements[1][0], elements[2][0]).length(),
+ Vector3(elements[0][1], elements[1][1], elements[2][1]).length(),
+ Vector3(elements[0][2], elements[1][2], elements[2][2]).length());
+}
+
+Vector3 Basis::get_signed_scale() const {
// FIXME: We are assuming M = R.S (R is rotation and S is scaling), and use polar decomposition to extract R and S.
// A polar decomposition is M = O.P, where O is an orthogonal matrix (meaning rotation and reflection) and
// P is a positive semi-definite matrix (meaning it contains absolute values of scaling along its diagonal).
diff --git a/core/math/matrix3.h b/core/math/matrix3.h
index 9c9080ac46..23429888e0 100644
--- a/core/math/matrix3.h
+++ b/core/math/matrix3.h
@@ -97,7 +97,9 @@ public:
void scale(const Vector3 &p_scale);
Basis scaled(const Vector3 &p_scale) const;
+ void set_scale(const Vector3 &p_scale);
Vector3 get_scale() const;
+ Vector3 get_signed_scale() const;
// transposed dot products
_FORCE_INLINE_ real_t tdotx(const Vector3 &v) const {
diff --git a/core/math/transform.cpp b/core/math/transform.cpp
index 60df69a509..638a39ab73 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform.cpp
@@ -118,17 +118,17 @@ Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c)
/* not sure if very "efficient" but good enough? */
- Vector3 src_scale = basis.get_scale();
- Quat src_rot = basis;
+ Vector3 src_scale = basis.get_signed_scale();
+ Quat src_rot = basis.orthonormalized();
Vector3 src_loc = origin;
- Vector3 dst_scale = p_transform.basis.get_scale();
+ Vector3 dst_scale = p_transform.basis.get_signed_scale();
Quat dst_rot = p_transform.basis;
Vector3 dst_loc = p_transform.origin;
- Transform dst;
- dst.basis = src_rot.slerp(dst_rot, p_c);
- dst.basis.scale(src_scale.linear_interpolate(dst_scale, p_c));
+ Transform dst; //this could be made faster by using a single function in Basis..
+ dst.basis = src_rot.slerp(dst_rot, p_c).normalized();
+ dst.basis.set_scale(src_scale.linear_interpolate(dst_scale, p_c));
dst.origin = src_loc.linear_interpolate(dst_loc, p_c);
return dst;