diff options
author | Ferenc Arn <tagcup@yahoo.com> | 2017-03-23 12:27:00 -0500 |
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committer | Ferenc Arn <tagcup@yahoo.com> | 2017-03-23 12:27:00 -0500 |
commit | 6bb9b58b09aee7fc543c03844ce51b62c838dadd (patch) | |
tree | dcb9a80383698af2b9d741f151a03f5a2b739987 /core | |
parent | c37fad650f92845a6f59740fea2fea1b46f56db1 (diff) |
Explicitly documented that Transform.basis is not necessarily an orthogonal matrix.
Also added a check that in axis-angle rotations, axis is a normalized vector, and modified the docs accordingly.
Fixes #8113.
Diffstat (limited to 'core')
-rw-r--r-- | core/math/matrix3.cpp | 2 | ||||
-rw-r--r-- | core/math/vector3.h | 5 |
2 files changed, 7 insertions, 0 deletions
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp index 5f73d91ef3..f154552a3e 100644 --- a/core/math/matrix3.cpp +++ b/core/math/matrix3.cpp @@ -575,6 +575,8 @@ Basis::Basis(const Quat &p_quat) { Basis::Basis(const Vector3 &p_axis, real_t p_phi) { // Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_and_angle + ERR_FAIL_COND(p_axis.is_normalized() == false); + Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z); real_t cosine = Math::cos(p_phi); diff --git a/core/math/vector3.h b/core/math/vector3.h index fc02e66c33..097d6b9480 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -75,6 +75,7 @@ struct Vector3 { _FORCE_INLINE_ void normalize(); _FORCE_INLINE_ Vector3 normalized() const; + _FORCE_INLINE_ bool is_normalized() const; _FORCE_INLINE_ Vector3 inverse() const; _FORCE_INLINE_ void zero(); @@ -385,6 +386,10 @@ Vector3 Vector3::normalized() const { return v; } +bool Vector3::is_normalized() const { + return Math::isequal_approx(length(), (real_t)1.0); +} + Vector3 Vector3::inverse() const { return Vector3(1.0 / x, 1.0 / y, 1.0 / z); |