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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-09-15 18:57:34 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-10-09 23:00:09 +0200
commit66f7c48e39c6479f11c0dd2426c093b0f2910f76 (patch)
treeaeec63f81055de9bcfb37d1a850937ce55662165 /core
parentca25c6e0a3f25948ee4a197f3442c66f019e7424 (diff)
Implement adjusting the maximum number of physics steps per rendered frame
When using high physics FPS (which is a requirement to minimize input lag and improve precision in simulation racing games), a higher value prevents the game from slowing down at low rendering FPS. This can be done via an Engine property for run-time changes, or a project setting for initial changes.
Diffstat (limited to 'core')
-rw-r--r--core/config/engine.cpp9
-rw-r--r--core/config/engine.h4
-rw-r--r--core/core_bind.cpp11
-rw-r--r--core/core_bind.h3
4 files changed, 27 insertions, 0 deletions
diff --git a/core/config/engine.cpp b/core/config/engine.cpp
index 21e910be5b..7aa5f4d06d 100644
--- a/core/config/engine.cpp
+++ b/core/config/engine.cpp
@@ -48,6 +48,15 @@ int Engine::get_physics_ticks_per_second() const {
return ips;
}
+void Engine::set_max_physics_steps_per_frame(int p_max_physics_steps) {
+ ERR_FAIL_COND_MSG(p_max_physics_steps <= 0, "Maximum number of physics steps per frame must be greater than 0.");
+ max_physics_steps_per_frame = p_max_physics_steps;
+}
+
+int Engine::get_max_physics_steps_per_frame() const {
+ return max_physics_steps_per_frame;
+}
+
void Engine::set_physics_jitter_fix(double p_threshold) {
if (p_threshold < 0) {
p_threshold = 0;
diff --git a/core/config/engine.h b/core/config/engine.h
index 21517e46b7..1b179c5727 100644
--- a/core/config/engine.h
+++ b/core/config/engine.h
@@ -63,6 +63,7 @@ private:
int _max_fps = 0;
double _time_scale = 1.0;
uint64_t _physics_frames = 0;
+ int max_physics_steps_per_frame = 8;
double _physics_interpolation_fraction = 0.0f;
bool abort_on_gpu_errors = false;
bool use_validation_layers = false;
@@ -93,6 +94,9 @@ public:
virtual void set_physics_ticks_per_second(int p_ips);
virtual int get_physics_ticks_per_second() const;
+ virtual void set_max_physics_steps_per_frame(int p_max_physics_steps);
+ virtual int get_max_physics_steps_per_frame() const;
+
void set_physics_jitter_fix(double p_threshold);
double get_physics_jitter_fix() const;
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index 7496ba1979..5c4ed9e483 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -1471,6 +1471,14 @@ int Engine::get_physics_ticks_per_second() const {
return ::Engine::get_singleton()->get_physics_ticks_per_second();
}
+void Engine::set_max_physics_steps_per_frame(int p_max_physics_steps) {
+ ::Engine::get_singleton()->set_max_physics_steps_per_frame(p_max_physics_steps);
+}
+
+int Engine::get_max_physics_steps_per_frame() const {
+ return ::Engine::get_singleton()->get_max_physics_steps_per_frame();
+}
+
void Engine::set_physics_jitter_fix(double p_threshold) {
::Engine::get_singleton()->set_physics_jitter_fix(p_threshold);
}
@@ -1622,6 +1630,8 @@ bool Engine::is_printing_error_messages() const {
void Engine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_physics_ticks_per_second", "physics_ticks_per_second"), &Engine::set_physics_ticks_per_second);
ClassDB::bind_method(D_METHOD("get_physics_ticks_per_second"), &Engine::get_physics_ticks_per_second);
+ ClassDB::bind_method(D_METHOD("set_max_physics_steps_per_frame", "max_physics_steps"), &Engine::set_max_physics_steps_per_frame);
+ ClassDB::bind_method(D_METHOD("get_max_physics_steps_per_frame"), &Engine::get_max_physics_steps_per_frame);
ClassDB::bind_method(D_METHOD("set_physics_jitter_fix", "physics_jitter_fix"), &Engine::set_physics_jitter_fix);
ClassDB::bind_method(D_METHOD("get_physics_jitter_fix"), &Engine::get_physics_jitter_fix);
ClassDB::bind_method(D_METHOD("get_physics_interpolation_fraction"), &Engine::get_physics_interpolation_fraction);
@@ -1669,6 +1679,7 @@ void Engine::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "print_error_messages"), "set_print_error_messages", "is_printing_error_messages");
ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_ticks_per_second"), "set_physics_ticks_per_second", "get_physics_ticks_per_second");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_physics_steps_per_frame"), "set_max_physics_steps_per_frame", "get_max_physics_steps_per_frame");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_fps"), "set_max_fps", "get_max_fps");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_scale"), "set_time_scale", "get_time_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "physics_jitter_fix"), "set_physics_jitter_fix", "get_physics_jitter_fix");
diff --git a/core/core_bind.h b/core/core_bind.h
index 9261698076..5c7702be0b 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -484,6 +484,9 @@ public:
void set_physics_ticks_per_second(int p_ips);
int get_physics_ticks_per_second() const;
+ void set_max_physics_steps_per_frame(int p_max_physics_steps);
+ int get_max_physics_steps_per_frame() const;
+
void set_physics_jitter_fix(double p_threshold);
double get_physics_jitter_fix() const;
double get_physics_interpolation_fraction() const;