diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-02-04 19:00:39 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-02-04 19:00:39 +0100 |
commit | 61c57491bc346aef567990c293deaa1706f6afca (patch) | |
tree | 3cd9fb9f8aa0aebab94c619dd13e62cf87599483 /core | |
parent | 8495be9cece924b22a8148ce335d04836027bc40 (diff) | |
parent | e223bad86d6e5225aa205394d047714a92610967 (diff) |
Merge pull request #57625 from akien-mga/core-split-vector2i-own-header
Diffstat (limited to 'core')
-rw-r--r-- | core/math/delaunay_2d.h | 1 | ||||
-rw-r--r-- | core/math/geometry_2d.h | 4 | ||||
-rw-r--r-- | core/math/rect2.h | 1 | ||||
-rw-r--r-- | core/math/rect2i.h | 3 | ||||
-rw-r--r-- | core/math/transform_2d.h | 1 | ||||
-rw-r--r-- | core/math/triangulate.h | 1 | ||||
-rw-r--r-- | core/math/vector2.cpp | 92 | ||||
-rw-r--r-- | core/math/vector2.h | 112 | ||||
-rw-r--r-- | core/math/vector2i.cpp | 125 | ||||
-rw-r--r-- | core/math/vector2i.h | 141 | ||||
-rw-r--r-- | core/variant/variant.h | 1 |
11 files changed, 284 insertions, 198 deletions
diff --git a/core/math/delaunay_2d.h b/core/math/delaunay_2d.h index 08f5df8472..c39997d6a9 100644 --- a/core/math/delaunay_2d.h +++ b/core/math/delaunay_2d.h @@ -32,6 +32,7 @@ #define DELAUNAY_2D_H #include "core/math/rect2.h" +#include "core/templates/vector.h" class Delaunay2D { public: diff --git a/core/math/geometry_2d.h b/core/math/geometry_2d.h index 7385dba438..a2881d5f60 100644 --- a/core/math/geometry_2d.h +++ b/core/math/geometry_2d.h @@ -32,7 +32,11 @@ #define GEOMETRY_2D_H #include "core/math/delaunay_2d.h" +#include "core/math/math_funcs.h" #include "core/math/triangulate.h" +#include "core/math/vector2.h" +#include "core/math/vector2i.h" +#include "core/math/vector3.h" #include "core/math/vector3i.h" #include "core/templates/vector.h" diff --git a/core/math/rect2.h b/core/math/rect2.h index 980dc99415..6ecc02336c 100644 --- a/core/math/rect2.h +++ b/core/math/rect2.h @@ -31,6 +31,7 @@ #ifndef RECT2_H #define RECT2_H +#include "core/error/error_macros.h" #include "core/math/vector2.h" class String; diff --git a/core/math/rect2i.h b/core/math/rect2i.h index b9159e161d..db1459a3e6 100644 --- a/core/math/rect2i.h +++ b/core/math/rect2i.h @@ -31,7 +31,8 @@ #ifndef RECT2I_H #define RECT2I_H -#include "core/math/vector2.h" +#include "core/error/error_macros.h" +#include "core/math/vector2i.h" class String; struct Rect2; diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h index ddbcc049a1..f4546c13c8 100644 --- a/core/math/transform_2d.h +++ b/core/math/transform_2d.h @@ -34,6 +34,7 @@ #include "core/math/math_funcs.h" #include "core/math/rect2.h" #include "core/math/vector2.h" +#include "core/templates/vector.h" class String; diff --git a/core/math/triangulate.h b/core/math/triangulate.h index d96bdb8cab..0bfcfcb978 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -32,6 +32,7 @@ #define TRIANGULATE_H #include "core/math/vector2.h" +#include "core/templates/vector.h" /* https://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index 676a0004ea..40149e8cc1 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -30,6 +30,9 @@ #include "vector2.h" +#include "core/math/vector2i.h" +#include "core/string/ustring.h" + real_t Vector2::angle() const { return Math::atan2(y, x); } @@ -202,91 +205,6 @@ Vector2::operator String() const { return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ")"; } -/* Vector2i */ - -Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const { - return Vector2i( - CLAMP(x, p_min.x, p_max.x), - CLAMP(y, p_min.y, p_max.y)); -} - -int64_t Vector2i::length_squared() const { - return x * (int64_t)x + y * (int64_t)y; -} - -double Vector2i::length() const { - return Math::sqrt((double)length_squared()); -} - -Vector2i Vector2i::operator+(const Vector2i &p_v) const { - return Vector2i(x + p_v.x, y + p_v.y); -} - -void Vector2i::operator+=(const Vector2i &p_v) { - x += p_v.x; - y += p_v.y; -} - -Vector2i Vector2i::operator-(const Vector2i &p_v) const { - return Vector2i(x - p_v.x, y - p_v.y); -} - -void Vector2i::operator-=(const Vector2i &p_v) { - x -= p_v.x; - y -= p_v.y; -} - -Vector2i Vector2i::operator*(const Vector2i &p_v1) const { - return Vector2i(x * p_v1.x, y * p_v1.y); -} - -Vector2i Vector2i::operator*(const int32_t &rvalue) const { - return Vector2i(x * rvalue, y * rvalue); -} - -void Vector2i::operator*=(const int32_t &rvalue) { - x *= rvalue; - y *= rvalue; -} - -Vector2i Vector2i::operator/(const Vector2i &p_v1) const { - return Vector2i(x / p_v1.x, y / p_v1.y); -} - -Vector2i Vector2i::operator/(const int32_t &rvalue) const { - return Vector2i(x / rvalue, y / rvalue); -} - -void Vector2i::operator/=(const int32_t &rvalue) { - x /= rvalue; - y /= rvalue; -} - -Vector2i Vector2i::operator%(const Vector2i &p_v1) const { - return Vector2i(x % p_v1.x, y % p_v1.y); -} - -Vector2i Vector2i::operator%(const int32_t &rvalue) const { - return Vector2i(x % rvalue, y % rvalue); -} - -void Vector2i::operator%=(const int32_t &rvalue) { - x %= rvalue; - y %= rvalue; -} - -Vector2i Vector2i::operator-() const { - return Vector2i(-x, -y); -} - -bool Vector2i::operator==(const Vector2i &p_vec2) const { - return x == p_vec2.x && y == p_vec2.y; -} - -bool Vector2i::operator!=(const Vector2i &p_vec2) const { - return x != p_vec2.x || y != p_vec2.y; -} - -Vector2i::operator String() const { - return "(" + itos(x) + ", " + itos(y) + ")"; +Vector2::operator Vector2i() const { + return Vector2i(x, y); } diff --git a/core/math/vector2.h b/core/math/vector2.h index af40b9e68d..9edaaebf89 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -32,8 +32,8 @@ #define VECTOR2_H #include "core/math/math_funcs.h" -#include "core/string/ustring.h" +class String; struct Vector2i; struct _NO_DISCARD_ Vector2 { @@ -167,6 +167,7 @@ struct _NO_DISCARD_ Vector2 { real_t aspect() const { return width / height; } operator String() const; + operator Vector2i() const; _FORCE_INLINE_ Vector2() {} _FORCE_INLINE_ Vector2(const real_t p_x, const real_t p_y) { @@ -282,113 +283,4 @@ Vector2 Vector2::direction_to(const Vector2 &p_to) const { typedef Vector2 Size2; typedef Vector2 Point2; -/* INTEGER STUFF */ - -struct _NO_DISCARD_ Vector2i { - enum Axis { - AXIS_X, - AXIS_Y, - }; - - union { - int32_t x = 0; - int32_t width; - }; - union { - int32_t y = 0; - int32_t height; - }; - - _FORCE_INLINE_ int32_t &operator[](int p_idx) { - return p_idx ? y : x; - } - _FORCE_INLINE_ const int32_t &operator[](int p_idx) const { - return p_idx ? y : x; - } - - _FORCE_INLINE_ Vector2i::Axis min_axis_index() const { - return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y; - } - - _FORCE_INLINE_ Vector2i::Axis max_axis_index() const { - return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X; - } - - Vector2i min(const Vector2i &p_vector2i) const { - return Vector2(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y)); - } - - Vector2i max(const Vector2i &p_vector2i) const { - return Vector2(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y)); - } - - Vector2i operator+(const Vector2i &p_v) const; - void operator+=(const Vector2i &p_v); - Vector2i operator-(const Vector2i &p_v) const; - void operator-=(const Vector2i &p_v); - Vector2i operator*(const Vector2i &p_v1) const; - - Vector2i operator*(const int32_t &rvalue) const; - void operator*=(const int32_t &rvalue); - - Vector2i operator/(const Vector2i &p_v1) const; - Vector2i operator/(const int32_t &rvalue) const; - void operator/=(const int32_t &rvalue); - - Vector2i operator%(const Vector2i &p_v1) const; - Vector2i operator%(const int32_t &rvalue) const; - void operator%=(const int32_t &rvalue); - - Vector2i operator-() const; - bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } - bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); } - - bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); } - bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); } - - bool operator==(const Vector2i &p_vec2) const; - bool operator!=(const Vector2i &p_vec2) const; - - int64_t length_squared() const; - double length() const; - - real_t aspect() const { return width / (real_t)height; } - Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); } - Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); } - Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const; - - operator String() const; - - operator Vector2() const { return Vector2(x, y); } - - inline Vector2i() {} - inline Vector2i(const Vector2 &p_vec2) { - x = (int32_t)p_vec2.x; - y = (int32_t)p_vec2.y; - } - inline Vector2i(const int32_t p_x, const int32_t p_y) { - x = p_x; - y = p_y; - } -}; - -_FORCE_INLINE_ Vector2i operator*(const int32_t &p_scalar, const Vector2i &p_vector) { - return p_vector * p_scalar; -} - -_FORCE_INLINE_ Vector2i operator*(const int64_t &p_scalar, const Vector2i &p_vector) { - return p_vector * p_scalar; -} - -_FORCE_INLINE_ Vector2i operator*(const float &p_scalar, const Vector2i &p_vector) { - return p_vector * p_scalar; -} - -_FORCE_INLINE_ Vector2i operator*(const double &p_scalar, const Vector2i &p_vector) { - return p_vector * p_scalar; -} - -typedef Vector2i Size2i; -typedef Vector2i Point2i; - #endif // VECTOR2_H diff --git a/core/math/vector2i.cpp b/core/math/vector2i.cpp new file mode 100644 index 0000000000..dfed42e4d6 --- /dev/null +++ b/core/math/vector2i.cpp @@ -0,0 +1,125 @@ +/*************************************************************************/ +/* vector2i.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "vector2i.h" + +#include "core/math/vector2.h" +#include "core/string/ustring.h" + +Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const { + return Vector2i( + CLAMP(x, p_min.x, p_max.x), + CLAMP(y, p_min.y, p_max.y)); +} + +int64_t Vector2i::length_squared() const { + return x * (int64_t)x + y * (int64_t)y; +} + +double Vector2i::length() const { + return Math::sqrt((double)length_squared()); +} + +Vector2i Vector2i::operator+(const Vector2i &p_v) const { + return Vector2i(x + p_v.x, y + p_v.y); +} + +void Vector2i::operator+=(const Vector2i &p_v) { + x += p_v.x; + y += p_v.y; +} + +Vector2i Vector2i::operator-(const Vector2i &p_v) const { + return Vector2i(x - p_v.x, y - p_v.y); +} + +void Vector2i::operator-=(const Vector2i &p_v) { + x -= p_v.x; + y -= p_v.y; +} + +Vector2i Vector2i::operator*(const Vector2i &p_v1) const { + return Vector2i(x * p_v1.x, y * p_v1.y); +} + +Vector2i Vector2i::operator*(const int32_t &rvalue) const { + return Vector2i(x * rvalue, y * rvalue); +} + +void Vector2i::operator*=(const int32_t &rvalue) { + x *= rvalue; + y *= rvalue; +} + +Vector2i Vector2i::operator/(const Vector2i &p_v1) const { + return Vector2i(x / p_v1.x, y / p_v1.y); +} + +Vector2i Vector2i::operator/(const int32_t &rvalue) const { + return Vector2i(x / rvalue, y / rvalue); +} + +void Vector2i::operator/=(const int32_t &rvalue) { + x /= rvalue; + y /= rvalue; +} + +Vector2i Vector2i::operator%(const Vector2i &p_v1) const { + return Vector2i(x % p_v1.x, y % p_v1.y); +} + +Vector2i Vector2i::operator%(const int32_t &rvalue) const { + return Vector2i(x % rvalue, y % rvalue); +} + +void Vector2i::operator%=(const int32_t &rvalue) { + x %= rvalue; + y %= rvalue; +} + +Vector2i Vector2i::operator-() const { + return Vector2i(-x, -y); +} + +bool Vector2i::operator==(const Vector2i &p_vec2) const { + return x == p_vec2.x && y == p_vec2.y; +} + +bool Vector2i::operator!=(const Vector2i &p_vec2) const { + return x != p_vec2.x || y != p_vec2.y; +} + +Vector2i::operator String() const { + return "(" + itos(x) + ", " + itos(y) + ")"; +} + +Vector2i::operator Vector2() const { + return Vector2((int32_t)x, (int32_t)y); +} diff --git a/core/math/vector2i.h b/core/math/vector2i.h new file mode 100644 index 0000000000..446e05f5dd --- /dev/null +++ b/core/math/vector2i.h @@ -0,0 +1,141 @@ +/*************************************************************************/ +/* vector2i.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef VECTOR2I_H +#define VECTOR2I_H + +#include "core/math/math_funcs.h" + +class String; +struct Vector2; + +struct _NO_DISCARD_ Vector2i { + enum Axis { + AXIS_X, + AXIS_Y, + }; + + union { + int32_t x = 0; + int32_t width; + }; + union { + int32_t y = 0; + int32_t height; + }; + + _FORCE_INLINE_ int32_t &operator[](int p_idx) { + return p_idx ? y : x; + } + _FORCE_INLINE_ const int32_t &operator[](int p_idx) const { + return p_idx ? y : x; + } + + _FORCE_INLINE_ Vector2i::Axis min_axis_index() const { + return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y; + } + + _FORCE_INLINE_ Vector2i::Axis max_axis_index() const { + return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X; + } + + Vector2i min(const Vector2i &p_vector2i) const { + return Vector2i(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y)); + } + + Vector2i max(const Vector2i &p_vector2i) const { + return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y)); + } + + Vector2i operator+(const Vector2i &p_v) const; + void operator+=(const Vector2i &p_v); + Vector2i operator-(const Vector2i &p_v) const; + void operator-=(const Vector2i &p_v); + Vector2i operator*(const Vector2i &p_v1) const; + + Vector2i operator*(const int32_t &rvalue) const; + void operator*=(const int32_t &rvalue); + + Vector2i operator/(const Vector2i &p_v1) const; + Vector2i operator/(const int32_t &rvalue) const; + void operator/=(const int32_t &rvalue); + + Vector2i operator%(const Vector2i &p_v1) const; + Vector2i operator%(const int32_t &rvalue) const; + void operator%=(const int32_t &rvalue); + + Vector2i operator-() const; + bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } + bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); } + + bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); } + bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); } + + bool operator==(const Vector2i &p_vec2) const; + bool operator!=(const Vector2i &p_vec2) const; + + int64_t length_squared() const; + double length() const; + + real_t aspect() const { return width / (real_t)height; } + Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); } + Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); } + Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const; + + operator String() const; + operator Vector2() const; + + inline Vector2i() {} + inline Vector2i(const int32_t p_x, const int32_t p_y) { + x = p_x; + y = p_y; + } +}; + +_FORCE_INLINE_ Vector2i operator*(const int32_t &p_scalar, const Vector2i &p_vector) { + return p_vector * p_scalar; +} + +_FORCE_INLINE_ Vector2i operator*(const int64_t &p_scalar, const Vector2i &p_vector) { + return p_vector * p_scalar; +} + +_FORCE_INLINE_ Vector2i operator*(const float &p_scalar, const Vector2i &p_vector) { + return p_vector * p_scalar; +} + +_FORCE_INLINE_ Vector2i operator*(const double &p_scalar, const Vector2i &p_vector) { + return p_vector * p_scalar; +} + +typedef Vector2i Size2i; +typedef Vector2i Point2i; + +#endif // VECTOR2I_H diff --git a/core/variant/variant.h b/core/variant/variant.h index c8b3aa702f..b75882a87c 100644 --- a/core/variant/variant.h +++ b/core/variant/variant.h @@ -44,6 +44,7 @@ #include "core/math/transform_2d.h" #include "core/math/transform_3d.h" #include "core/math/vector2.h" +#include "core/math/vector2i.h" #include "core/math/vector3.h" #include "core/math/vector3i.h" #include "core/object/object_id.h" |