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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-12-21 09:44:59 +0100
committerGitHub <noreply@github.com>2021-12-21 09:44:59 +0100
commit5ffee633cd83a0a607c27be1664f9ac0ba244a27 (patch)
tree1f225e4f1b28a34ed5720f32d3323054d297e4f3 /core
parent78857ec7709c13a8514e5bcecb5b6b4a2785c9b6 (diff)
parent39136ce3e07507fb43c25b0ac920d8bd574401dc (diff)
Merge pull request #56028 from madmiraal/revert-55978-fix-switch-controller-event-spam
Diffstat (limited to 'core')
-rw-r--r--core/input/input.cpp5
1 files changed, 1 insertions, 4 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 9a6a2a2e15..3dfe73ab8e 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -922,10 +922,7 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value)
Joypad &joy = joy_names[p_device];
- // Make sure that we don't generate events for up to 5% jitter
- // This is needed for Nintendo Switch Pro controllers, which jitter at rest
- const float MIN_AXIS_CHANGE = 0.05f;
- if (fabs(joy.last_axis[(size_t)p_axis] - p_value.value) < MIN_AXIS_CHANGE) {
+ if (joy.last_axis[(size_t)p_axis] == p_value.value) {
return;
}