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authorHein-Pieter van Braam <hp@tmm.cx>2018-02-05 17:59:17 +0100
committerGitHub <noreply@github.com>2018-02-05 17:59:17 +0100
commit5c9ecc174b60cd654102a3a77692cc80a2224253 (patch)
tree45faa53584125884cd7747d6f03aff4c0f6df3c3 /core
parente836a7d88d29347c509ef80a9e5cd63c682d5ad4 (diff)
parent91215e191992f3cbbbf4fe047b000ac5a403085c (diff)
Merge pull request #16419 from nical/issue-16395
Fix polygon triangulation failure.
Diffstat (limited to 'core')
-rw-r--r--core/math/triangulate.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp
index 957e16f92c..5bae74ac7e 100644
--- a/core/math/triangulate.cpp
+++ b/core/math/triangulate.cpp
@@ -74,7 +74,7 @@ bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
cCROSSap = cx * apy - cy * apx;
bCROSScp = bx * cpy - by * cpx;
- return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0));
+ return ((aCROSSbp > 0.0) && (bCROSScp > 0.0) && (cCROSSap > 0.0));
};
bool Triangulate::snip(const Vector<Vector2> &p_contour, int u, int v, int w, int n, const Vector<int> &V) {