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author | Juan Linietsky <juan@godotengine.org> | 2019-06-19 17:03:19 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-02-11 11:53:27 +0100 |
commit | 42b44f43ee52eb664d3610d0fdae0eff14c00f0a (patch) | |
tree | 3125054b1d86f9eb1b10dd760b12010c3d6a1e89 /core | |
parent | 9b0dd4f571ff431e23b9097e7f29746f4157be12 (diff) |
Basic 2D engine is more or less working, needs more work for editor to be usable.
Diffstat (limited to 'core')
-rw-r--r-- | core/rid_owner.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/core/rid_owner.h b/core/rid_owner.h index 2443aac0a4..3e5635d385 100644 --- a/core/rid_owner.h +++ b/core/rid_owner.h @@ -45,7 +45,7 @@ public: if (alloc_count == max_alloc) { //allocate a new chunk - uint32_t chunk_count = alloc_count == 0 ? 0 : (max_alloc / elements_in_chunk + 1); + uint32_t chunk_count = alloc_count == 0 ? 0 : (max_alloc / elements_in_chunk); //grow chunks chunks = (T **)memrealloc(chunks, sizeof(T *) * (chunk_count + 1)); @@ -140,8 +140,8 @@ public: chunks[idx_chunk][idx_element].~T(); validator_chunks[idx_chunk][idx_element] = 0xFFFFFFFF; // go invalid - free_list_chunks[alloc_count / elements_in_chunk][alloc_count % elements_in_chunk] = idx; alloc_count--; + free_list_chunks[alloc_count / elements_in_chunk][alloc_count % elements_in_chunk] = idx; } void get_owned_list(List<RID> *p_owned) { |