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authorToshiwo <toshiwo.a@gmail.com>2019-07-05 11:17:52 -0500
committerToshiwo <toshiwo.a@gmail.com>2019-07-05 11:17:52 -0500
commit3aff6451143247b21c1dfb5f47d0f23cae79e8dd (patch)
treed37e1d53d517f404cc1a4648afc4227a6e0f3891 /core
parent416a7d06ded6f19a7c44c793bc536e338a48eec8 (diff)
when doing Vector3 slerp it is not necessary to have it normalized.
Diffstat (limited to 'core')
-rw-r--r--core/math/vector3.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 811a207138..45bdfee487 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -219,10 +219,6 @@ Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const {
}
Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const {
-#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(!is_normalized(), Vector3());
-#endif
-
real_t theta = angle_to(p_b);
return rotated(cross(p_b).normalized(), theta * p_t);
}