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author | Sam Lantinga <slouken@libsdl.org> | 2021-12-15 22:49:19 -0800 |
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committer | Sam Lantinga <slouken@libsdl.org> | 2021-12-16 09:04:58 -0800 |
commit | 313815f8184278dd2eabe1fbe05488dc527e4a0a (patch) | |
tree | ee991d659e0ba4bedcdfa512e099c75e25020b59 /core | |
parent | 765032ae956b51c85435e7619774f31211843af4 (diff) |
Fixed event spam when using the Nintendo Switch controller
There is no filtering on the Nintendo Switch Pro controller thumbstick, so there will frequently be events with very slight change. These are turned into "not pressed" events, which cancel "pressed" events from keys and buttons.
This change filters out up to 5% jitter, but it might be worth revisiting whether "not pressed" events should cancel "pressed" events.
Diffstat (limited to 'core')
-rw-r--r-- | core/input/input.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp index 3dfe73ab8e..9a6a2a2e15 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -922,7 +922,10 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value) Joypad &joy = joy_names[p_device]; - if (joy.last_axis[(size_t)p_axis] == p_value.value) { + // Make sure that we don't generate events for up to 5% jitter + // This is needed for Nintendo Switch Pro controllers, which jitter at rest + const float MIN_AXIS_CHANGE = 0.05f; + if (fabs(joy.last_axis[(size_t)p_axis] - p_value.value) < MIN_AXIS_CHANGE) { return; } |