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authorEmmanuel Leblond <emmanuel.leblond@gmail.com>2022-01-18 12:48:12 +0100
committerEmmanuel Leblond <emmanuel.leblond@gmail.com>2022-01-18 13:09:30 +0100
commit2ec7c6a6bcc340b6bd196ef8be53bcd6469fe177 (patch)
treec97fdae5349f5c18bffcb8e5e80832a3104f8c88 /core
parent366d3930ac96db5561afd23b1063085fccf6dcd6 (diff)
Replace use of `OS::set_exit_code()` by `SceneTree::quit()` in `EditorNode`
Diffstat (limited to 'core')
-rw-r--r--core/os/os.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/core/os/os.h b/core/os/os.h
index 6b4e2798bd..36d85da70b 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -295,6 +295,9 @@ public:
virtual void debug_break();
virtual int get_exit_code() const;
+ // `set_exit_code` should only be used from `SceneTree` (or from a similar
+ // level, e.g. from the `Main::start` if leaving without creating a `SceneTree`).
+ // For other components, `SceneTree.quit()` should be used instead.
virtual void set_exit_code(int p_code);
virtual int get_processor_count() const;