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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-17 13:38:52 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-02-17 13:38:52 +0100 |
commit | 2e6501d879105acd7355393838dc2930d533b768 (patch) | |
tree | 54503742d17915e7e16c9c7993984e3e6a742cb6 /core | |
parent | 623f7b64ae7ab075fe9cc7f5b7b2c777e774f81d (diff) |
Add hex-encoded version number to Engine singleton for easy comparisons
Diffstat (limited to 'core')
-rw-r--r-- | core/engine.cpp | 1 | ||||
-rw-r--r-- | core/version.h | 5 |
2 files changed, 6 insertions, 0 deletions
diff --git a/core/engine.cpp b/core/engine.cpp index 4dba41853d..9607dedb3c 100644 --- a/core/engine.cpp +++ b/core/engine.cpp @@ -98,6 +98,7 @@ Dictionary Engine::get_version_info() const { #else dict["patch"] = 0; #endif + dict["hex"] = VERSION_HEX; dict["status"] = VERSION_STATUS; dict["build"] = VERSION_BUILD; dict["year"] = VERSION_YEAR; diff --git a/core/version.h b/core/version.h index 46eecf6125..05fec9d0a6 100644 --- a/core/version.h +++ b/core/version.h @@ -41,9 +41,14 @@ #ifdef VERSION_PATCH // Example: "3.1.4" #define VERSION_NUMBER "" VERSION_BRANCH "." _MKSTR(VERSION_PATCH) +// Version number encoded as hexadecimal int with one byte for each number, +// for easy comparison from code. +// Example: 3.1.4 will be 0x030104, making comparison easy from script. +#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR + VERSION_PATCH #else // Example: "3.1" #define VERSION_NUMBER "" VERSION_BRANCH +#define VERSION_HEX 0x10000 * VERSION_MAJOR + 0x100 * VERSION_MINOR #endif // VERSION_PATCH // Describes the full configuration of that Godot version, including the version number, |