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authorRémi Verschelde <rverschelde@gmail.com>2022-09-23 14:49:11 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-23 15:21:26 +0200
commit26e9145c26e6a6c2794300a4a7cf5b19e8b6be37 (patch)
treeb5f98590d90e8545b102f67de3e2f61f1fcd6404 /core
parent56e847ef653ce2b818b9f2095452b6c0c0c44d54 (diff)
SCons: Cleanup `DEBUG`, `_DEBUG` and `NDEBUG` defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for Android and iOS builds. - iOS was the only platform to define `DEBUG`. We don't use it anywhere outside thirdparty code, which we usually don't intend to debug, so it seems better to be consistent with other platforms. - Consistently define `NDEBUG` to disable assert behavior in both `release` and `release_debug` targets. This used to be set for `release` for all platforms, and `release_debug` for Android and iOS only. - Due to the above, I removed the only use we made of `assert()` in Godot code, which was only implemented for Unix anyway, should have been `DEV_ENABLED`, and is in PoolAllocator which we don't actually use. - The denoise and recast modules keep defining `NDEBUG` even for the `debug` target as we don't want OIDN and Embree asserting all over the place.
Diffstat (limited to 'core')
-rw-r--r--core/os/os.cpp4
-rw-r--r--core/os/os.h2
-rw-r--r--core/os/pool_allocator.cpp8
3 files changed, 0 insertions, 14 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 526b31ae7e..ee8da21751 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -54,10 +54,6 @@ double OS::get_unix_time() const {
return 0;
}
-void OS::debug_break() {
- // something
-}
-
void OS::_set_logger(CompositeLogger *p_logger) {
if (_logger) {
memdelete(_logger);
diff --git a/core/os/os.h b/core/os/os.h
index 0f79ff1a23..aa45a3b8a8 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -287,8 +287,6 @@ public:
virtual Error move_to_trash(const String &p_path) { return FAILED; }
- virtual void debug_break();
-
virtual int get_exit_code() const;
// `set_exit_code` should only be used from `SceneTree` (or from a similar
// level, e.g. from the `Main::start` if leaving without creating a `SceneTree`).
diff --git a/core/os/pool_allocator.cpp b/core/os/pool_allocator.cpp
index f622e2c7c5..e7f2cff7c5 100644
--- a/core/os/pool_allocator.cpp
+++ b/core/os/pool_allocator.cpp
@@ -35,8 +35,6 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
-#include <assert.h>
-
#define COMPACT_CHUNK(m_entry, m_to_pos) \
do { \
void *_dst = &((unsigned char *)pool)[m_to_pos]; \
@@ -169,11 +167,6 @@ bool PoolAllocator::find_entry_index(EntryIndicesPos *p_map_pos, const Entry *p_
PoolAllocator::ID PoolAllocator::alloc(int p_size) {
ERR_FAIL_COND_V(p_size < 1, POOL_ALLOCATOR_INVALID_ID);
-#ifdef DEBUG_ENABLED
- if (p_size > free_mem) {
- OS::get_singleton()->debug_break();
- }
-#endif
ERR_FAIL_COND_V(p_size > free_mem, POOL_ALLOCATOR_INVALID_ID);
mt_lock();
@@ -482,7 +475,6 @@ void *PoolAllocator::get(ID p_mem) {
ERR_FAIL_COND_V(!e, nullptr);
}
if (e->lock == 0) {
- //assert(0);
mt_unlock();
ERR_PRINT("e->lock == 0");
return nullptr;