diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-06-27 23:25:33 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-27 23:25:33 +0200 |
commit | 25baa32db068af49cda1d79ea211c9df6c47a547 (patch) | |
tree | b5e3f3da2b343a17e10156fcbb87de1b5ffa6c67 /core | |
parent | c79aad0257fc0ce92248f1525cd4a8d19e761d62 (diff) | |
parent | 99ce0df3b1fedf2c83e90664bd426e71440f923c (diff) |
Merge pull request #62458 from Geometror/interpolation-function-cleanup
Refactor Bezier interpolation functions
Diffstat (limited to 'core')
-rw-r--r-- | core/math/math_funcs.h | 21 | ||||
-rw-r--r-- | core/math/vector2.cpp | 7 | ||||
-rw-r--r-- | core/math/vector2.h | 24 | ||||
-rw-r--r-- | core/math/vector3.cpp | 8 | ||||
-rw-r--r-- | core/math/vector3.h | 25 | ||||
-rw-r--r-- | core/variant/variant_call.cpp | 2 | ||||
-rw-r--r-- | core/variant/variant_utility.cpp | 5 |
7 files changed, 75 insertions, 17 deletions
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index c8a55341aa..53deb9bd42 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -253,6 +253,27 @@ public: (-p_pre + 3.0f * p_from - 3.0f * p_to + p_post) * (p_weight * p_weight * p_weight)); } + static _ALWAYS_INLINE_ double bezier_interpolate(double p_start, double p_control_1, double p_control_2, double p_end, double p_t) { + /* Formula from Wikipedia article on Bezier curves. */ + double omt = (1.0 - p_t); + double omt2 = omt * omt; + double omt3 = omt2 * omt; + double t2 = p_t * p_t; + double t3 = t2 * p_t; + + return p_start * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3; + } + static _ALWAYS_INLINE_ float bezier_interpolate(float p_start, float p_control_1, float p_control_2, float p_end, float p_t) { + /* Formula from Wikipedia article on Bezier curves. */ + float omt = (1.0f - p_t); + float omt2 = omt * omt; + float omt3 = omt2 * omt; + float t2 = p_t * p_t; + float t3 = t2 * p_t; + + return p_start * omt3 + p_control_1 * omt2 * p_t * 3.0f + p_control_2 * omt * t2 * 3.0f + p_end * t3; + } + static _ALWAYS_INLINE_ double lerp_angle(double p_from, double p_to, double p_weight) { double difference = fmod(p_to - p_from, Math_TAU); double distance = fmod(2.0 * difference, Math_TAU) - difference; diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index a27227905c..d9b5d55454 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -152,13 +152,6 @@ Vector2 Vector2::limit_length(const real_t p_len) const { return v; } -Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const { - Vector2 res = *this; - res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight); - res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight); - return res; -} - Vector2 Vector2::move_toward(const Vector2 &p_to, const real_t p_delta) const { Vector2 v = *this; Vector2 vd = p_to - v; diff --git a/core/math/vector2.h b/core/math/vector2.h index bd67299f33..91d3d3a56b 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -113,7 +113,9 @@ struct _NO_DISCARD_ Vector2 { _FORCE_INLINE_ Vector2 lerp(const Vector2 &p_to, const real_t p_weight) const; _FORCE_INLINE_ Vector2 slerp(const Vector2 &p_to, const real_t p_weight) const; - Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const; + _FORCE_INLINE_ Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const; + _FORCE_INLINE_ Vector2 bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const; + Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const; Vector2 slide(const Vector2 &p_normal) const; @@ -261,6 +263,26 @@ Vector2 Vector2::slerp(const Vector2 &p_to, const real_t p_weight) const { return rotated(angle * p_weight) * (result_length / start_length); } +Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const { + Vector2 res = *this; + res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight); + res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight); + return res; +} + +Vector2 Vector2::bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const { + Vector2 res = *this; + + /* Formula from Wikipedia article on Bezier curves. */ + real_t omt = (1.0 - p_t); + real_t omt2 = omt * omt; + real_t omt3 = omt2 * omt; + real_t t2 = p_t * p_t; + real_t t3 = t2 * p_t; + + return res * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3; +} + Vector2 Vector2::direction_to(const Vector2 &p_to) const { Vector2 ret(p_to.x - x, p_to.y - y); ret.normalize(); diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index f94f39b7f2..d71d365053 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -85,14 +85,6 @@ Vector3 Vector3::limit_length(const real_t p_len) const { return v; } -Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const { - Vector3 res = *this; - res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight); - res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight); - res.z = Math::cubic_interpolate(res.z, p_b.z, p_pre_a.z, p_post_b.z, p_weight); - return res; -} - Vector3 Vector3::move_toward(const Vector3 &p_to, const real_t p_delta) const { Vector3 v = *this; Vector3 vd = p_to - v; diff --git a/core/math/vector3.h b/core/math/vector3.h index 8891532f42..970416234d 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -104,7 +104,9 @@ struct _NO_DISCARD_ Vector3 { _FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, const real_t p_weight) const; _FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, const real_t p_weight) const; - Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const; + _FORCE_INLINE_ Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const; + _FORCE_INLINE_ Vector3 bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const; + Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const; Vector2 octahedron_encode() const; @@ -227,6 +229,27 @@ Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const { return rotated(cross(p_to).normalized(), angle * p_weight) * (result_length / start_length); } +Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const { + Vector3 res = *this; + res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight); + res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight); + res.z = Math::cubic_interpolate(res.z, p_b.z, p_pre_a.z, p_post_b.z, p_weight); + return res; +} + +Vector3 Vector3::bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const { + Vector3 res = *this; + + /* Formula from Wikipedia article on Bezier curves. */ + real_t omt = (1.0 - p_t); + real_t omt2 = omt * omt; + real_t omt3 = omt2 * omt; + real_t t2 = p_t * p_t; + real_t t3 = t2 * p_t; + + return res * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3; +} + real_t Vector3::distance_to(const Vector3 &p_to) const { return (p_to - *this).length(); } diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index 8e420ecf04..5b9f77ad16 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -1556,6 +1556,7 @@ static void _register_variant_builtin_methods() { bind_method(Vector2, lerp, sarray("to", "weight"), varray()); bind_method(Vector2, slerp, sarray("to", "weight"), varray()); bind_method(Vector2, cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray()); + bind_method(Vector2, bezier_interpolate, sarray("control_1", "control_2", "end", "t"), varray()); bind_method(Vector2, max_axis_index, sarray(), varray()); bind_method(Vector2, min_axis_index, sarray(), varray()); bind_method(Vector2, move_toward, sarray("to", "delta"), varray()); @@ -1643,6 +1644,7 @@ static void _register_variant_builtin_methods() { bind_method(Vector3, lerp, sarray("to", "weight"), varray()); bind_method(Vector3, slerp, sarray("to", "weight"), varray()); bind_method(Vector3, cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray()); + bind_method(Vector3, bezier_interpolate, sarray("control_1", "control_2", "end", "t"), varray()); bind_method(Vector3, move_toward, sarray("to", "delta"), varray()); bind_method(Vector3, dot, sarray("with"), varray()); bind_method(Vector3, cross, sarray("with"), varray()); diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp index 7fabdcbc82..d9f92af802 100644 --- a/core/variant/variant_utility.cpp +++ b/core/variant/variant_utility.cpp @@ -231,6 +231,10 @@ struct VariantUtilityFunctions { return Math::cubic_interpolate(from, to, pre, post, weight); } + static inline double bezier_interpolate(double p_start, double p_control_1, double p_control_2, double p_end, double p_t) { + return Math::bezier_interpolate(p_start, p_control_1, p_control_2, p_end, p_t); + } + static inline double lerp_angle(double from, double to, double weight) { return Math::lerp_angle(from, to, weight); } @@ -1204,6 +1208,7 @@ void Variant::_register_variant_utility_functions() { FUNCBINDR(lerp, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(cubic_interpolate, sarray("from", "to", "pre", "post", "weight"), Variant::UTILITY_FUNC_TYPE_MATH); + FUNCBINDR(bezier_interpolate, sarray("start", "control_1", "control_2", "end", "t"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(lerp_angle, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(inverse_lerp, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH); FUNCBINDR(range_lerp, sarray("value", "istart", "istop", "ostart", "ostop"), Variant::UTILITY_FUNC_TYPE_MATH); 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