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authorRĂ©mi Verschelde <rverschelde@gmail.com>2020-11-16 09:30:34 +0100
committerGitHub <noreply@github.com>2020-11-16 09:30:34 +0100
commit19f27ab4862d65afd357c5f739ab40df64c94185 (patch)
treedc10f892fb0fa692ba0456f66fa2984d52bb3ad0 /core
parenta6150eb2678f32b1e07550a81097d6973fc7ad5d (diff)
parent4abf189e367b5b5f9846fd9dd3a3cade69e28505 (diff)
Merge pull request #42976 from aaronfranke/input-get-axis
Allow getting Input "axis" and "vector" values by specifying multiple actions
Diffstat (limited to 'core')
-rw-r--r--core/input/input.cpp51
-rw-r--r--core/input/input.h6
-rw-r--r--core/input/input_event.cpp57
-rw-r--r--core/input/input_event.h13
-rw-r--r--core/input/input_map.cpp18
-rw-r--r--core/input/input_map.h5
6 files changed, 121 insertions, 29 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index ee66bf94cb..a408cd674b 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -149,6 +149,9 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &Input::is_action_just_pressed);
ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &Input::is_action_just_released);
ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &Input::get_action_strength);
+ ClassDB::bind_method(D_METHOD("get_action_raw_strength", "action"), &Input::get_action_strength);
+ ClassDB::bind_method(D_METHOD("get_axis", "negative_action", "positive_action"), &Input::get_axis);
+ ClassDB::bind_method(D_METHOD("get_vector", "negative_x", "positive_x", "negative_y", "positive_y", "deadzone"), &Input::get_vector, DEFVAL(-1.0f));
ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping);
ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &Input::joy_connection_changed);
@@ -215,7 +218,9 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S
const String quote_style = EDITOR_DEF("text_editor/completion/use_single_quotes", 0) ? "'" : "\"";
String pf = p_function;
- if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released" || pf == "get_action_strength")) {
+ if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" ||
+ pf == "is_action_just_pressed" || pf == "is_action_just_released" ||
+ pf == "get_action_strength" || pf == "get_axis" || pf == "get_vector")) {
List<PropertyInfo> pinfo;
ProjectSettings::get_singleton()->get_property_list(&pinfo);
@@ -326,6 +331,46 @@ float Input::get_action_strength(const StringName &p_action) const {
return E->get().strength;
}
+float Input::get_action_raw_strength(const StringName &p_action) const {
+ const Map<StringName, Action>::Element *E = action_state.find(p_action);
+ if (!E) {
+ return 0.0f;
+ }
+
+ return E->get().raw_strength;
+}
+
+float Input::get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const {
+ return get_action_strength(p_positive_action) - get_action_strength(p_negative_action);
+}
+
+Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone) const {
+ Vector2 vector = Vector2(
+ get_action_raw_strength(p_positive_x) - get_action_raw_strength(p_negative_x),
+ get_action_raw_strength(p_positive_y) - get_action_raw_strength(p_negative_y));
+
+ if (p_deadzone < 0.0f) {
+ // If the deadzone isn't specified, get it from the average of the actions.
+ p_deadzone = (InputMap::get_singleton()->action_get_deadzone(p_positive_x) +
+ InputMap::get_singleton()->action_get_deadzone(p_negative_x) +
+ InputMap::get_singleton()->action_get_deadzone(p_positive_y) +
+ InputMap::get_singleton()->action_get_deadzone(p_negative_y)) /
+ 4;
+ }
+
+ // Circular length limiting and deadzone.
+ float length = vector.length();
+ if (length <= p_deadzone) {
+ return Vector2();
+ } else if (length > 1.0f) {
+ return vector / length;
+ } else {
+ // Inverse lerp length to map (p_deadzone, 1) to (0, 1).
+ return vector * (Math::inverse_lerp(p_deadzone, 1.0f, length) / length);
+ }
+ return vector;
+}
+
float Input::get_joy_axis(int p_device, int p_axis) const {
_THREAD_SAFE_METHOD_
int c = _combine_device(p_axis, p_device);
@@ -603,10 +648,12 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
action.physics_frame = Engine::get_singleton()->get_physics_frames();
action.idle_frame = Engine::get_singleton()->get_idle_frames();
action.pressed = p_event->is_action_pressed(E->key());
- action.strength = 0.f;
+ action.strength = 0.0f;
+ action.raw_strength = 0.0f;
action_state[E->key()] = action;
}
action_state[E->key()].strength = p_event->get_action_strength(E->key());
+ action_state[E->key()].raw_strength = p_event->get_action_raw_strength(E->key());
}
}
diff --git a/core/input/input.h b/core/input/input.h
index 98bbff6441..cbb884216a 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -117,6 +117,7 @@ private:
uint64_t idle_frame;
bool pressed;
float strength;
+ float raw_strength;
};
Map<StringName, Action> action_state;
@@ -223,7 +224,6 @@ private:
JoyAxisList _get_output_axis(String output);
void _button_event(int p_device, int p_index, bool p_pressed);
void _axis_event(int p_device, int p_axis, float p_value);
- float _handle_deadzone(int p_device, int p_axis, float p_value);
void _parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated);
@@ -266,6 +266,10 @@ public:
bool is_action_just_pressed(const StringName &p_action) const;
bool is_action_just_released(const StringName &p_action) const;
float get_action_strength(const StringName &p_action) const;
+ float get_action_raw_strength(const StringName &p_action) const;
+
+ float get_axis(const StringName &p_negative_action, const StringName &p_positive_action) const;
+ Vector2 get_vector(const StringName &p_negative_x, const StringName &p_positive_x, const StringName &p_negative_y, const StringName &p_positive_y, float p_deadzone = -1.0f) const;
float get_joy_axis(int p_device, int p_axis) const;
String get_joy_name(int p_idx);
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 6ba082f86f..31ce1bb892 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -61,12 +61,17 @@ bool InputEvent::is_action_released(const StringName &p_action) const {
}
float InputEvent::get_action_strength(const StringName &p_action) const {
- bool pressed;
float strength;
- bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed, &strength);
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, nullptr, &strength);
return valid ? strength : 0.0f;
}
+float InputEvent::get_action_raw_strength(const StringName &p_action) const {
+ float raw_strength;
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, nullptr, nullptr, &raw_strength);
+ return valid ? raw_strength : 0.0f;
+}
+
bool InputEvent::is_pressed() const {
return false;
}
@@ -83,7 +88,7 @@ String InputEvent::as_text() const {
return String();
}
-bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
+bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
return false;
}
@@ -307,7 +312,7 @@ String InputEventKey::as_text() const {
return kc;
}
-bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
+bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventKey> key = p_event;
if (key.is_null()) {
return false;
@@ -329,8 +334,12 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed
if (p_pressed != nullptr) {
*p_pressed = key->is_pressed();
}
+ float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
if (p_strength != nullptr) {
- *p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
+ *p_strength = strength;
+ }
+ if (p_raw_strength != nullptr) {
+ *p_raw_strength = strength;
}
}
return match;
@@ -470,7 +479,7 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
return mb;
}
-bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
+bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_null()) {
return false;
@@ -481,8 +490,12 @@ bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p
if (p_pressed != nullptr) {
*p_pressed = mb->is_pressed();
}
+ float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
if (p_strength != nullptr) {
- *p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
+ *p_strength = strength;
+ }
+ if (p_raw_strength != nullptr) {
+ *p_raw_strength = strength;
}
}
@@ -713,7 +726,7 @@ bool InputEventJoypadMotion::is_pressed() const {
return Math::abs(axis_value) >= 0.5f;
}
-bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
+bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventJoypadMotion> jm = p_event;
if (jm.is_null()) {
return false;
@@ -721,8 +734,9 @@ bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *
bool match = (axis == jm->axis); // Matches even if not in the same direction, but returns a "not pressed" event.
if (match) {
+ float jm_abs_axis_value = Math::abs(jm->get_axis_value());
bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0);
- bool pressed = same_direction ? Math::abs(jm->get_axis_value()) >= p_deadzone : false;
+ bool pressed = same_direction && jm_abs_axis_value >= p_deadzone;
if (p_pressed != nullptr) {
*p_pressed = pressed;
}
@@ -731,12 +745,19 @@ bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *
if (p_deadzone == 1.0f) {
*p_strength = 1.0f;
} else {
- *p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())), 0.0f, 1.0f);
+ *p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, jm_abs_axis_value), 0.0f, 1.0f);
}
} else {
*p_strength = 0.0f;
}
}
+ if (p_raw_strength != nullptr) {
+ if (same_direction) { // NOT pressed, because we want to ignore the deadzone.
+ *p_raw_strength = jm_abs_axis_value;
+ } else {
+ *p_raw_strength = 0.0f;
+ }
+ }
}
return match;
}
@@ -782,7 +803,7 @@ float InputEventJoypadButton::get_pressure() const {
return pressure;
}
-bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
+bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventJoypadButton> jb = p_event;
if (jb.is_null()) {
return false;
@@ -793,8 +814,12 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *
if (p_pressed != nullptr) {
*p_pressed = jb->is_pressed();
}
+ float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
if (p_strength != nullptr) {
- *p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
+ *p_strength = strength;
+ }
+ if (p_raw_strength != nullptr) {
+ *p_raw_strength = strength;
}
}
@@ -997,7 +1022,7 @@ bool InputEventAction::is_action(const StringName &p_action) const {
return action == p_action;
}
-bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
+bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
Ref<InputEventAction> act = p_event;
if (act.is_null()) {
return false;
@@ -1008,8 +1033,12 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pres
if (p_pressed != nullptr) {
*p_pressed = act->pressed;
}
+ float strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
if (p_strength != nullptr) {
- *p_strength = (p_pressed != nullptr && *p_pressed) ? 1.0f : 0.0f;
+ *p_strength = strength;
+ }
+ if (p_raw_strength != nullptr) {
+ *p_raw_strength = strength;
}
}
return match;
diff --git a/core/input/input_event.h b/core/input/input_event.h
index 8b58cf08c2..50d56291d1 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -173,6 +173,7 @@ public:
bool is_action_pressed(const StringName &p_action, bool p_allow_echo = false) const;
bool is_action_released(const StringName &p_action) const;
float get_action_strength(const StringName &p_action) const;
+ float get_action_raw_strength(const StringName &p_action) const;
// To be removed someday, since they do not make sense for all events
virtual bool is_pressed() const;
@@ -182,7 +183,7 @@ public:
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
virtual bool is_action_type() const;
@@ -283,7 +284,7 @@ public:
uint32_t get_keycode_with_modifiers() const;
uint32_t get_physical_keycode_with_modifiers() const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const override;
virtual bool is_action_type() const override { return true; }
@@ -342,7 +343,7 @@ public:
bool is_doubleclick() const;
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool is_action_type() const override { return true; }
virtual String as_text() const override;
@@ -399,7 +400,7 @@ public:
virtual bool is_pressed() const override;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool is_action_type() const override { return true; }
virtual String as_text() const override;
@@ -426,7 +427,7 @@ public:
void set_pressure(float p_pressure);
float get_pressure() const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const override;
virtual bool is_action_type() const override { return true; }
@@ -511,7 +512,7 @@ public:
virtual bool is_action(const StringName &p_action) const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const override;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const override;
virtual bool is_action_type() const override { return true; }
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index a416048367..9fd5476f51 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -95,7 +95,7 @@ List<StringName> InputMap::get_actions() const {
return actions;
}
-List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
+List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
ERR_FAIL_COND_V(!p_event.is_valid(), nullptr);
for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
@@ -106,7 +106,7 @@ List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Re
int device = e->get_device();
if (device == ALL_DEVICES || device == p_event->get_device()) {
- if (e->action_match(p_event, p_pressed, p_strength, p_action.deadzone)) {
+ if (e->action_match(p_event, p_pressed, p_strength, p_raw_strength, p_action.deadzone)) {
return E;
}
}
@@ -119,6 +119,12 @@ bool InputMap::has_action(const StringName &p_action) const {
return input_map.has(p_action);
}
+float InputMap::action_get_deadzone(const StringName &p_action) {
+ ERR_FAIL_COND_V_MSG(!input_map.has(p_action), 0.0f, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+
+ return input_map[p_action].deadzone;
+}
+
void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
ERR_FAIL_COND_MSG(!input_map.has(p_action), "Request for nonexistent InputMap action '" + String(p_action) + "'.");
@@ -183,7 +189,7 @@ bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName
return event_get_action_status(p_event, p_action);
}
-bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength) const {
+bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
Map<StringName, Action>::Element *E = input_map.find(p_action);
ERR_FAIL_COND_V_MSG(!E, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
@@ -200,7 +206,8 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
bool pressed;
float strength;
- List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
+ float raw_strength;
+ List<Ref<InputEvent>>::Element *event = _find_event(E->get(), p_event, &pressed, &strength, &raw_strength);
if (event != nullptr) {
if (p_pressed != nullptr) {
*p_pressed = pressed;
@@ -208,6 +215,9 @@ bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const Str
if (p_strength != nullptr) {
*p_strength = strength;
}
+ if (p_raw_strength != nullptr) {
+ *p_raw_strength = raw_strength;
+ }
return true;
} else {
return false;
diff --git a/core/input/input_map.h b/core/input/input_map.h
index 35c65d0881..019a1056fb 100644
--- a/core/input/input_map.h
+++ b/core/input/input_map.h
@@ -54,7 +54,7 @@ private:
mutable Map<StringName, Action> input_map;
- List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = nullptr, float *p_strength = nullptr) const;
+ List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
Array _action_get_events(const StringName &p_action);
Array _get_actions();
@@ -70,6 +70,7 @@ public:
void add_action(const StringName &p_action, float p_deadzone = 0.5);
void erase_action(const StringName &p_action);
+ float action_get_deadzone(const StringName &p_action);
void action_set_deadzone(const StringName &p_action, float p_deadzone);
void action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event);
bool action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event);
@@ -78,7 +79,7 @@ public:
const List<Ref<InputEvent>> *action_get_events(const StringName &p_action);
bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const;
- bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = nullptr, float *p_strength = nullptr) const;
+ bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
const Map<StringName, Action> &get_action_map() const;
void load_from_globals();