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authorJuan Linietsky <reduzio@gmail.com>2022-06-20 15:30:19 +0200
committerGitHub <noreply@github.com>2022-06-20 15:30:19 +0200
commit15837ec191f71c71ef52ebd1a5e723d927254af9 (patch)
tree05a3198c8d4c446220c9981e59408482fba39e2f /core
parentb4804a2d3fe0989b236aaac6c809fe86f18a7139 (diff)
Revert "Disable VRAM compression by default for small textures in Detect 3D"
Diffstat (limited to 'core')
-rw-r--r--core/config/project_settings.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 28fbc78501..c65a2a5bc6 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -1250,9 +1250,6 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF_INTERNAL("application/config/features", PackedStringArray());
GLOBAL_DEF_INTERNAL("internationalization/locale/translation_remaps", PackedStringArray());
GLOBAL_DEF_INTERNAL("internationalization/locale/translations", PackedStringArray());
-
- GLOBAL_DEF("rendering/textures/vram_compression/minimum_size", 512);
- custom_prop_info["rendering/textures/vram_compression/minimum_size"] = PropertyInfo(Variant::INT, "rendering/textures/vram_compression/minimum_size", PROPERTY_HINT_RANGE, "16,16384,1");
}
ProjectSettings::~ProjectSettings() {