diff options
author | reduz <reduzio@gmail.com> | 2021-05-24 21:25:11 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2021-05-31 10:13:09 +0200 |
commit | 0d2e02945b07073ed8c76ca118e36da825c0c1ec (patch) | |
tree | afaf6b4d851ff677d604d4014e9dc39db6d18ea0 /core | |
parent | 39df47b88f1ffb9bd8f2f4aab19d6b91b0830523 (diff) |
Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
Diffstat (limited to 'core')
-rw-r--r-- | core/SCsub | 1 | ||||
-rw-r--r-- | core/config/engine.cpp | 8 | ||||
-rw-r--r-- | core/config/engine.h | 5 |
3 files changed, 14 insertions, 0 deletions
diff --git a/core/SCsub b/core/SCsub index bdf8544840..e3ba46be02 100644 --- a/core/SCsub +++ b/core/SCsub @@ -59,6 +59,7 @@ thirdparty_misc_sources = [ "pcg.cpp", "polypartition.cpp", "clipper.cpp", + "smolv.cpp", ] thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources] env_thirdparty.add_source_files(thirdparty_obj, thirdparty_misc_sources) diff --git a/core/config/engine.cpp b/core/config/engine.cpp index 2360d66438..c43e32868c 100644 --- a/core/config/engine.cpp +++ b/core/config/engine.cpp @@ -31,6 +31,7 @@ #include "engine.h" #include "core/authors.gen.h" +#include "core/config/project_settings.h" #include "core/donors.gen.h" #include "core/license.gen.h" #include "core/version.h" @@ -210,6 +211,13 @@ void Engine::get_singletons(List<Singleton> *p_singletons) { } } +void Engine::set_shader_cache_path(const String &p_path) { + shader_cache_path = p_path; +} +String Engine::get_shader_cache_path() const { + return shader_cache_path; +} + Engine *Engine::singleton = nullptr; Engine *Engine::get_singleton() { diff --git a/core/config/engine.h b/core/config/engine.h index a9080e3dfd..276da1c7ea 100644 --- a/core/config/engine.h +++ b/core/config/engine.h @@ -72,6 +72,8 @@ private: static Engine *singleton; + String shader_cache_path; + public: static Engine *get_singleton(); @@ -121,6 +123,9 @@ public: Dictionary get_license_info() const; String get_license_text() const; + void set_shader_cache_path(const String &p_path); + String get_shader_cache_path() const; + bool is_abort_on_gpu_errors_enabled() const; bool is_validation_layers_enabled() const; |