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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-01-14 18:26:41 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2019-01-14 19:02:07 +0100 |
commit | 02ffc59270f48dc2ea52ae911bbcb80cf15168cf (patch) | |
tree | 67f21d889759d95e4ff1dc954b9b1c969324d040 /core | |
parent | 6f884cc88409fa1eb25b95f0fe91fc848c1b1481 (diff) |
GLES2: Make Nvidia flicker workaround opt-in
It has a big impact on 2D and text rendering performance (cf. #24466)
so the solution seems worse than the bug it aims to work around.
It's now opt-in via "rendering/quality/2d/gles2_use_nvidia_rect_flicker_workaround"
for those who need it and have a simple enough game for the performance
drop not to be an issue.
Fixes #24466.
Diffstat (limited to 'core')
-rw-r--r-- | core/project_settings.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/core/project_settings.cpp b/core/project_settings.cpp index e325c828b8..8d05d7cc74 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -1163,8 +1163,6 @@ ProjectSettings::ProjectSettings() { GLOBAL_DEF("input/ui_end", action); input_presets.push_back("input/ui_end"); - //GLOBAL_DEF("display/window/handheld/orientation", "landscape"); - custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor"); custom_prop_info["rendering/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded"); custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded"); |