diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-21 18:28:45 +0100 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-28 14:24:09 +0100 |
commit | 01afc442c73661df677c2b93f4037a21992ee45b (patch) | |
tree | 9a5b0b68cb022873ba31929fe6a785ddf5c0555c /core | |
parent | a439131c2b06b3d452e5be13530b6d2caa72c1aa (diff) |
Signals: Port connect calls to use callable_mp
Remove now unnecessary bindings of signal callbacks in the public API.
There might be some false positives that need rebinding if they were
meant to be public.
No regular expressions were harmed in the making of this commit.
(Nah, just kidding.)
Diffstat (limited to 'core')
-rw-r--r-- | core/io/multiplayer_api.cpp | 25 |
1 files changed, 10 insertions, 15 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 2aef0a3274..d7c82fddd9 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -149,22 +149,22 @@ void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_pee "Supplied NetworkedMultiplayerPeer must be connecting or connected."); if (network_peer.is_valid()) { - network_peer->disconnect_compat("peer_connected", this, "_add_peer"); - network_peer->disconnect_compat("peer_disconnected", this, "_del_peer"); - network_peer->disconnect_compat("connection_succeeded", this, "_connected_to_server"); - network_peer->disconnect_compat("connection_failed", this, "_connection_failed"); - network_peer->disconnect_compat("server_disconnected", this, "_server_disconnected"); + network_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer)); + network_peer->disconnect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer)); + network_peer->disconnect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server)); + network_peer->disconnect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed)); + network_peer->disconnect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected)); clear(); } network_peer = p_peer; if (network_peer.is_valid()) { - network_peer->connect_compat("peer_connected", this, "_add_peer"); - network_peer->connect_compat("peer_disconnected", this, "_del_peer"); - network_peer->connect_compat("connection_succeeded", this, "_connected_to_server"); - network_peer->connect_compat("connection_failed", this, "_connection_failed"); - network_peer->connect_compat("server_disconnected", this, "_server_disconnected"); + network_peer->connect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer)); + network_peer->connect("peer_disconnected", callable_mp(this, &MultiplayerAPI::_del_peer)); + network_peer->connect("connection_succeeded", callable_mp(this, &MultiplayerAPI::_connected_to_server)); + network_peer->connect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed)); + network_peer->connect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected)); } } @@ -1317,15 +1317,10 @@ void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id); ClassDB::bind_method(D_METHOD("is_network_server"), &MultiplayerAPI::is_network_server); ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &MultiplayerAPI::get_rpc_sender_id); - ClassDB::bind_method(D_METHOD("_add_peer", "id"), &MultiplayerAPI::_add_peer); - ClassDB::bind_method(D_METHOD("_del_peer", "id"), &MultiplayerAPI::_del_peer); ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &MultiplayerAPI::set_network_peer); ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll); ClassDB::bind_method(D_METHOD("clear"), &MultiplayerAPI::clear); - ClassDB::bind_method(D_METHOD("_connected_to_server"), &MultiplayerAPI::_connected_to_server); - ClassDB::bind_method(D_METHOD("_connection_failed"), &MultiplayerAPI::_connection_failed); - ClassDB::bind_method(D_METHOD("_server_disconnected"), &MultiplayerAPI::_server_disconnected); ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &MultiplayerAPI::get_network_connected_peers); ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &MultiplayerAPI::set_refuse_new_network_connections); ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections); |