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author | yg2f <yoann@terminajones.com> | 2016-09-20 13:54:17 +0200 |
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committer | yg2f <yoann@terminajones.com> | 2016-09-20 13:54:17 +0200 |
commit | 217e09c79da008e15bd789260e8b2513689c90bd (patch) | |
tree | 2dab513d0e19ffb88653c6e74fe6b81c892997c8 /core/variant_parser.h | |
parent | 1c50dfdf6c352574391c953d88732382adc15e83 (diff) |
Fixes #6487, GDscript compiler ignores OPCODE_LINE and OPCODE_BREAKPOINT in Release mode
When godot is in release mode, GDscript compiler does not generate
bytecodes for OPCODE_LINE and OPCODE_BREAKPOINT anymore.
This optimizes GDscript execution speed when the script contains a lot
of comments in blocs executed in loops.
Fixes #6487
Diffstat (limited to 'core/variant_parser.h')
0 files changed, 0 insertions, 0 deletions