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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-08-19 16:45:03 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-08-21 08:09:22 +0200 |
commit | 93f1fb1c2f74de3ff996895761d083fadd257397 (patch) | |
tree | b19c4fd599024b43bdbf90258b523b0e73a08a0d /core/variant_parser.cpp | |
parent | 1d757c43d74447be8cd015b54463615c81b5050c (diff) |
Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
Diffstat (limited to 'core/variant_parser.cpp')
0 files changed, 0 insertions, 0 deletions