diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2020-07-14 12:33:15 +0200 |
---|---|---|
committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-07-14 12:33:17 +0200 |
commit | 8391ec256d5913e9ba8603fb55957dcb3a7d3f37 (patch) | |
tree | 5fa66a26d66ee4586f422d9e817ec26af41f7833 /core/variant_parser.cpp | |
parent | 1bb66f04c8e08c1e2892c010d56c11b8d68069da (diff) |
SCons: Do not enable werror=yes by default
There are too many users who compile Godot from source and are not familiar
with the buildsystem or C/C++ compilation warnings, and thus report any kind
of yet-unfixed warning as a (often duplicate) bug.
Compiler warnings change at every compiler version and are different for each
compiler, so it's difficult to ensure that the codebase would always be 100%
warning-free, especially in the future.
I already disabled it for stable releases in #37958, but having it on non
stable commits could also become an annoyance in the future when trying to
bisect issues with a new compiler version which emits warnings unknown at
the time of commit.
TL;DR: Contributors, use `dev=yes` or `werror=yes`. CI does and won't let you
create new warnings ;)
Diffstat (limited to 'core/variant_parser.cpp')
0 files changed, 0 insertions, 0 deletions