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authorRémi Verschelde <rverschelde@gmail.com>2020-07-14 12:33:15 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-07-14 12:33:17 +0200
commit8391ec256d5913e9ba8603fb55957dcb3a7d3f37 (patch)
tree5fa66a26d66ee4586f422d9e817ec26af41f7833 /core/variant_parser.cpp
parent1bb66f04c8e08c1e2892c010d56c11b8d68069da (diff)
SCons: Do not enable werror=yes by default
There are too many users who compile Godot from source and are not familiar with the buildsystem or C/C++ compilation warnings, and thus report any kind of yet-unfixed warning as a (often duplicate) bug. Compiler warnings change at every compiler version and are different for each compiler, so it's difficult to ensure that the codebase would always be 100% warning-free, especially in the future. I already disabled it for stable releases in #37958, but having it on non stable commits could also become an annoyance in the future when trying to bisect issues with a new compiler version which emits warnings unknown at the time of commit. TL;DR: Contributors, use `dev=yes` or `werror=yes`. CI does and won't let you create new warnings ;)
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