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authorAaron Franke <arnfranke@yahoo.com>2019-10-14 16:33:45 -0400
committerAaron Franke <arnfranke@yahoo.com>2019-10-14 16:46:54 -0400
commit86922ff70ba533b376a6680f965f542894e8c614 (patch)
treeb99bc39067ce17ec257ad44199becdc61b69d3c2 /core/variant_call.cpp
parent1fed266bf5452b30376db62495f4985f6975f2c1 (diff)
Make is_equal_approx separate for structures
This commit adds exposed behavior for C#
Diffstat (limited to 'core/variant_call.cpp')
-rw-r--r--core/variant_call.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 40b944744b..8a45d8f6a0 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -816,7 +816,7 @@ struct _VariantCall {
VCALL_PTR0R(Basis, get_orthogonal_index);
VCALL_PTR0R(Basis, orthonormalized);
VCALL_PTR2R(Basis, slerp);
- VCALL_PTR2R(Basis, is_equal_approx);
+ VCALL_PTR2R(Basis, is_equal_approx); // TODO: Break compatibility in 4.0 to change this to an instance method (a.is_equal_approx(b) as VCALL_PTR1R) for consistency.
VCALL_PTR0R(Basis, get_rotation_quat);
VCALL_PTR0R(Transform, inverse);