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author | Daniel Rakos <daniel.rakos@rastergrid.com> | 2019-03-03 16:38:29 +0100 |
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committer | Daniel Rakos <daniel.rakos@rastergrid.com> | 2019-03-03 16:40:48 +0100 |
commit | 582f62c2b2cfa35794fe2886eab6579ffb7938f6 (patch) | |
tree | 7ae78eaf282987ab2e203310f8e5e7f4cfed4389 /core/variant_call.cpp | |
parent | 2f32a75d2e2afc22e7e170c2506455010d063ce8 (diff) |
Fixed TextureArray and Texture3D issues
- Texture arrays and 3D textures weren't working previously due to an
incorrect number of calls to glTexImage3D with incorrect level parameters.
This change fixes that.
- Fixed the incorrect calculation of the byte size of layered textures.
- Added the layer count to the debugger info when viewing video memory usage.
Diffstat (limited to 'core/variant_call.cpp')
0 files changed, 0 insertions, 0 deletions