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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-02-05 01:43:47 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2022-04-26 17:22:54 +0200 |
commit | aee2240d5f75738a1c040a2ea6958bc578fb418a (patch) | |
tree | c6d55670fd2e2c549d66d4d785e13c15a716dfe2 /core/variant/variant_construct.h | |
parent | 5c54770b7cd0be8ed6e9229fd253ae0d98f8b275 (diff) |
[Net] Allow branch-specific MultiplayerAPIs.
Removes custom_multiplayer from Node.
MultiplayerAPI overrides are now set at SceneTree level, and apply to
whole branches.
Impact on performance when using only the default multiplayer or
overriding it is minimal, the use of branches can likely be further
optimized by caching nodes and relevant MultiplayerAPI IDs.
Diffstat (limited to 'core/variant/variant_construct.h')
0 files changed, 0 insertions, 0 deletions