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author | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-08 14:08:18 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-01-08 14:08:18 +0100 |
commit | 790f629e5e1cccf721948b1153bb0dee139ac1a5 (patch) | |
tree | ca19ab642e59d18918d1f86fae953fc979d7ca51 /core/tests/test_shader_lang.cpp | |
parent | 28d74862677f6d0d94fbfffb305750da41f77930 (diff) |
Move core engine tests to core/
Diffstat (limited to 'core/tests/test_shader_lang.cpp')
-rw-r--r-- | core/tests/test_shader_lang.cpp | 361 |
1 files changed, 361 insertions, 0 deletions
diff --git a/core/tests/test_shader_lang.cpp b/core/tests/test_shader_lang.cpp new file mode 100644 index 0000000000..1a677bcbe2 --- /dev/null +++ b/core/tests/test_shader_lang.cpp @@ -0,0 +1,361 @@ +/*************************************************************************/ +/* test_shader_lang.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "test_shader_lang.h" + + +#include "os/main_loop.h" +#include "os/os.h" +#include "os/file_access.h" + +#include "scene/gui/control.h" +#include "scene/gui/text_edit.h" +#include "print_string.h" +#include "servers/visual/shader_language.h" +//#include "drivers/gles2/shader_compiler_gles2.h" + + +typedef ShaderLanguage SL; + +namespace TestShaderLang { + + +static String _mktab(int p_level) { + + String tb; + for(int i=0;i<p_level;i++) { + tb+="\t"; + } + + return tb; +} + +static String _typestr(SL::DataType p_type) { + + return ShaderLanguage::get_datatype_name(p_type); + + return ""; +} + + +static String _prestr(SL::DataPrecision p_pres) { + + + switch(p_pres) { + case SL::PRECISION_LOWP: return "lowp "; + case SL::PRECISION_MEDIUMP: return "mediump "; + case SL::PRECISION_HIGHP: return "highp "; + case SL::PRECISION_DEFAULT: return ""; + } + return ""; +} + + +static String _opstr(SL::Operator p_op) { + + return ShaderLanguage::get_operator_text(p_op); + + +} + + +static String get_constant_text(SL::DataType p_type, const Vector<SL::ConstantNode::Value>& p_values) { + + switch(p_type) { + case SL::TYPE_BOOL: return p_values[0].boolean?"true":"false"; + case SL::TYPE_BVEC2: return String()+"bvec2("+(p_values[0].boolean?"true":"false")+(p_values[1].boolean?"true":"false")+")"; + case SL::TYPE_BVEC3: return String()+"bvec3("+(p_values[0].boolean?"true":"false")+","+(p_values[1].boolean?"true":"false")+","+(p_values[2].boolean?"true":"false")+")"; + case SL::TYPE_BVEC4: return String()+"bvec4("+(p_values[0].boolean?"true":"false")+","+(p_values[1].boolean?"true":"false")+","+(p_values[2].boolean?"true":"false")+","+(p_values[3].boolean?"true":"false")+")"; + case SL::TYPE_INT: return rtos(p_values[0].sint); + case SL::TYPE_IVEC2: return String()+"ivec2("+rtos(p_values[0].sint)+","+rtos(p_values[1].sint)+")"; + case SL::TYPE_IVEC3: return String()+"ivec3("+rtos(p_values[0].sint)+","+rtos(p_values[1].sint)+","+rtos(p_values[2].sint)+")"; + case SL::TYPE_IVEC4: return String()+"ivec4("+rtos(p_values[0].sint)+","+rtos(p_values[1].sint)+","+rtos(p_values[2].sint)+","+rtos(p_values[3].sint)+")"; + case SL::TYPE_UINT: return rtos(p_values[0].real); + case SL::TYPE_UVEC2: return String()+"uvec2("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+")"; + case SL::TYPE_UVEC3: return String()+"uvec3("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+")"; + case SL::TYPE_UVEC4: return String()+"uvec4("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+","+rtos(p_values[3].real)+")"; + case SL::TYPE_FLOAT: return rtos(p_values[0].real); + case SL::TYPE_VEC2: return String()+"vec2("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+")"; + case SL::TYPE_VEC3: return String()+"vec3("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+")"; + case SL::TYPE_VEC4: return String()+"vec4("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+","+rtos(p_values[3].real)+")"; + default: ERR_FAIL_V(String()); + } +} + +static String dump_node_code(SL::Node *p_node,int p_level) { + + String code; + + switch(p_node->type) { + + case SL::Node::TYPE_SHADER: { + + SL::ShaderNode *pnode=(SL::ShaderNode*)p_node; + + for(Map<StringName,SL::ShaderNode::Uniform>::Element *E=pnode->uniforms.front();E;E=E->next()) { + + String ucode="uniform "; + ucode+=_prestr(E->get().precission); + ucode+=_typestr(E->get().type); + ucode+=" "+String(E->key()); + + if (E->get().default_value.size()) { + ucode+=" = "+get_constant_text(E->get().type,E->get().default_value); + } + + static const char*hint_name[SL::ShaderNode::Uniform::HINT_MAX]={ + "", + "color", + "range", + "albedo", + "normal", + "black", + "white" + }; + + if (E->get().hint) + ucode+=" : "+String(hint_name[E->get().hint]); + + code+=ucode+"\n"; + + } + + for(Map<StringName,SL::ShaderNode::Varying>::Element *E=pnode->varyings.front();E;E=E->next()) { + + String vcode="varying "; + vcode+=_prestr(E->get().precission); + vcode+=_typestr(E->get().type); + vcode+=" "+String(E->key()); + + code+=vcode+"\n"; + + } + for(int i=0;i<pnode->functions.size();i++) { + + SL::FunctionNode *fnode=pnode->functions[i].function; + + String header; + header=_typestr(fnode->return_type)+" "+fnode->name+"("; + for(int i=0;i<fnode->arguments.size();i++) { + + if (i>0) + header+=", "; + header+=_prestr(fnode->arguments[i].precision)+_typestr(fnode->arguments[i].type)+" "+fnode->arguments[i].name; + } + + header+=")\n"; + code+=header; + code+=dump_node_code(fnode->body,p_level+1); + } + + //code+=dump_node_code(pnode->body,p_level); + } break; + case SL::Node::TYPE_FUNCTION: { + + } break; + case SL::Node::TYPE_BLOCK: { + SL::BlockNode *bnode=(SL::BlockNode*)p_node; + + //variables + code+=_mktab(p_level-1)+"{\n"; + for(Map<StringName,SL::BlockNode::Variable>::Element *E=bnode->variables.front();E;E=E->next()) { + + code+=_mktab(p_level)+_prestr(E->get().precision)+_typestr(E->get().type)+" "+E->key()+";\n"; + } + + for(int i=0;i<bnode->statements.size();i++) { + + String scode = dump_node_code(bnode->statements[i],p_level); + + if (bnode->statements[i]->type==SL::Node::TYPE_CONTROL_FLOW || bnode->statements[i]->type==SL::Node::TYPE_CONTROL_FLOW) { + code+=scode; //use directly + } else { + code+=_mktab(p_level)+scode+";\n"; + } + } + code+=_mktab(p_level-1)+"}\n"; + + + } break; + case SL::Node::TYPE_VARIABLE: { + SL::VariableNode *vnode=(SL::VariableNode*)p_node; + code=vnode->name; + + } break; + case SL::Node::TYPE_CONSTANT: { + SL::ConstantNode *cnode=(SL::ConstantNode*)p_node; + return get_constant_text(cnode->datatype,cnode->values); + + } break; + case SL::Node::TYPE_OPERATOR: { + SL::OperatorNode *onode=(SL::OperatorNode*)p_node; + + + switch(onode->op) { + + case SL::OP_ASSIGN: + case SL::OP_ASSIGN_ADD: + case SL::OP_ASSIGN_SUB: + case SL::OP_ASSIGN_MUL: + case SL::OP_ASSIGN_DIV: + case SL::OP_ASSIGN_SHIFT_LEFT: + case SL::OP_ASSIGN_SHIFT_RIGHT: + case SL::OP_ASSIGN_MOD: + case SL::OP_ASSIGN_BIT_AND: + case SL::OP_ASSIGN_BIT_OR: + case SL::OP_ASSIGN_BIT_XOR: + code=dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level); + break; + case SL::OP_BIT_INVERT: + case SL::OP_NEGATE: + case SL::OP_NOT: + case SL::OP_DECREMENT: + case SL::OP_INCREMENT: + code=_opstr(onode->op)+dump_node_code(onode->arguments[0],p_level); + break; + case SL::OP_POST_DECREMENT: + case SL::OP_POST_INCREMENT: + code=dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op); + break; + case SL::OP_CALL: + case SL::OP_CONSTRUCT: + code=dump_node_code(onode->arguments[0],p_level)+"("; + for(int i=1;i<onode->arguments.size();i++) { + if (i>1) + code+=", "; + code+=dump_node_code(onode->arguments[i],p_level); + } + code+=")"; + break; + default: { + + code="("+dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")"; + break; + + } + } + + } break; + case SL::Node::TYPE_CONTROL_FLOW: { + SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node; + if (cfnode->flow_op==SL::FLOW_OP_IF) { + + code+=_mktab(p_level)+"if ("+dump_node_code(cfnode->expressions[0],p_level)+")\n"; + code+=dump_node_code(cfnode->blocks[0],p_level+1); + if (cfnode->blocks.size()==2) { + + code+=_mktab(p_level)+"else\n"; + code+=dump_node_code(cfnode->blocks[1],p_level+1); + } + + + } else if (cfnode->flow_op==SL::FLOW_OP_RETURN) { + + if (cfnode->blocks.size()) { + code="return "+dump_node_code(cfnode->blocks[0],p_level); + } else { + code="return"; + } + } + + } break; + case SL::Node::TYPE_MEMBER: { + SL::MemberNode *mnode=(SL::MemberNode*)p_node; + code=dump_node_code(mnode->owner,p_level)+"."+mnode->name; + + } break; + } + + return code; + +} + +static Error recreate_code(void *p_str,SL::ShaderNode *p_program) { + + + String *str=(String*)p_str; + + *str=dump_node_code(p_program,0); + + return OK; +} + + +MainLoop* test() { + + List<String> cmdlargs = OS::get_singleton()->get_cmdline_args(); + + if (cmdlargs.empty()) { + //try editor! + print_line("usage: godot -test shader_lang <shader>"); + return NULL; + } + + String test = cmdlargs.back()->get(); + + FileAccess *fa = FileAccess::open(test,FileAccess::READ); + + if (!fa) { + ERR_FAIL_V(NULL); + } + + String code; + + while(true) { + CharType c = fa->get_8(); + if (fa->eof_reached()) + break; + code+=c; + } + + SL sl; + print_line("tokens:\n\n"+sl.token_debug(code)); + + Map<StringName,Map<StringName,SL::DataType> > dt; + dt["fragment"]["ALBEDO"]=SL::TYPE_VEC3; + + Set<String> rm; + rm.insert("popo"); + + Error err = sl.compile(code,dt,rm); + + if (err) { + + print_line("Error at line: "+rtos(sl.get_error_line())+": "+sl.get_error_text()); + return NULL; + } else { + String code; + recreate_code(&code,sl.get_shader()); + print_line("code:\n\n"+code); + } + + return NULL; +} + + +} |