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authorRémi Verschelde <rverschelde@gmail.com>2017-01-08 14:08:18 +0100
committerRémi Verschelde <rverschelde@gmail.com>2017-01-08 14:08:18 +0100
commit790f629e5e1cccf721948b1153bb0dee139ac1a5 (patch)
treeca19ab642e59d18918d1f86fae953fc979d7ca51 /core/tests/test_render.cpp
parent28d74862677f6d0d94fbfffb305750da41f77930 (diff)
Move core engine tests to core/
Diffstat (limited to 'core/tests/test_render.cpp')
-rw-r--r--core/tests/test_render.cpp266
1 files changed, 266 insertions, 0 deletions
diff --git a/core/tests/test_render.cpp b/core/tests/test_render.cpp
new file mode 100644
index 0000000000..51e1366073
--- /dev/null
+++ b/core/tests/test_render.cpp
@@ -0,0 +1,266 @@
+/*************************************************************************/
+/* test_render.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "test_render.h"
+#include "servers/visual_server.h"
+#include "os/main_loop.h"
+#include "math_funcs.h"
+#include "print_string.h"
+#include "os/os.h"
+#include "quick_hull.h"
+#include "os/keyboard.h"
+
+#define OBJECT_COUNT 50
+
+namespace TestRender {
+
+
+class TestMainLoop : public MainLoop {
+
+
+ RID test_cube;
+ RID instance;
+ RID camera;
+ RID viewport;
+ RID light;
+ RID scenario;
+
+ struct InstanceInfo {
+
+ RID instance;
+ Transform base;
+ Vector3 rot_axis;
+ };
+
+ List<InstanceInfo> instances;
+
+ float ofs;
+ bool quit;
+protected:
+
+
+public:
+ virtual void input_event(const InputEvent& p_event) {
+
+ if (p_event.type==InputEvent::KEY && p_event.key.pressed)
+ quit=true;
+ }
+
+ virtual void init() {
+
+
+ print_line("INITIALIZING TEST RENDER");
+ VisualServer *vs=VisualServer::get_singleton();
+ test_cube = vs->get_test_cube();
+ scenario = vs->scenario_create();
+
+
+
+
+
+
+ Vector<Vector3> vts;
+
+/*
+ PoolVector<Plane> sp = Geometry::build_sphere_planes(2,5,5);
+ Geometry::MeshData md2 = Geometry::build_convex_mesh(sp);
+ vts=md2.vertices;
+*/
+/*
+
+ static const int s = 20;
+ for(int i=0;i<s;i++) {
+ Matrix3 rot(Vector3(0,1,0),i*Math_PI/s);
+
+ for(int j=0;j<s;j++) {
+ Vector3 v;
+ v.x=Math::sin(j*Math_PI*2/s);
+ v.y=Math::cos(j*Math_PI*2/s);
+
+ vts.push_back( rot.xform(v*2 ) );
+ }
+ }*/
+ /*for(int i=0;i<100;i++) {
+
+ vts.push_back( Vector3(Math::randf()*2-1.0,Math::randf()*2-1.0,Math::randf()*2-1.0).normalized()*2);
+ }*/
+ /*
+ vts.push_back(Vector3(0,0,1));
+ vts.push_back(Vector3(0,0,-1));
+ vts.push_back(Vector3(0,1,0));
+ vts.push_back(Vector3(0,-1,0));
+ vts.push_back(Vector3(1,0,0));
+ vts.push_back(Vector3(-1,0,0));*/
+
+ vts.push_back(Vector3(1,1,1));
+ vts.push_back(Vector3(1,-1,1));
+ vts.push_back(Vector3(-1,1,1));
+ vts.push_back(Vector3(-1,-1,1));
+ vts.push_back(Vector3(1,1,-1));
+ vts.push_back(Vector3(1,-1,-1));
+ vts.push_back(Vector3(-1,1,-1));
+ vts.push_back(Vector3(-1,-1,-1));
+
+ Geometry::MeshData md;
+ Error err = QuickHull::build(vts,md);
+ print_line("ERR: "+itos(err));
+ test_cube = vs->mesh_create();
+ vs->mesh_add_surface_from_mesh_data(test_cube,md);
+ //vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);
+
+ /*
+ RID sm = vs->shader_create();
+ //vs->shader_set_fragment_code(sm,"OUT_ALPHA=mod(TIME,1);");
+ //vs->shader_set_vertex_code(sm,"OUT_VERTEX=IN_VERTEX*mod(TIME,1);");
+ vs->shader_set_fragment_code(sm,"OUT_DIFFUSE=vec3(1,0,1);OUT_GLOW=abs(sin(TIME));");
+ RID tcmat = vs->mesh_surface_get_material(test_cube,0);
+ vs->material_set_shader(tcmat,sm);
+ */
+
+
+ List<String> cmdline = OS::get_singleton()->get_cmdline_args();
+ int object_count = OBJECT_COUNT;
+ if (cmdline.size() > 0 && cmdline[cmdline.size()-1].to_int()) {
+ object_count = cmdline[cmdline.size()-1].to_int();
+ };
+
+ for (int i=0;i<object_count;i++) {
+
+ InstanceInfo ii;
+
+
+ ii.instance = vs->instance_create2( test_cube, scenario );
+
+
+ ii.base.translate( Math::random(-20,20), Math::random(-20,20),Math::random(-20,18) );
+ ii.base.rotate( Vector3(0,1,0), Math::randf() * Math_PI );
+ ii.base.rotate( Vector3(1,0,0), Math::randf() * Math_PI );
+ vs->instance_set_transform( ii.instance, ii.base );
+
+ ii.rot_axis = Vector3( Math::random(-1,1), Math::random(-1,1), Math::random(-1,1) ).normalized();
+
+ instances.push_back(ii);
+
+ }
+
+ camera = vs->camera_create();
+
+// vs->camera_set_perspective( camera, 60.0,0.1, 100.0 );
+
+ viewport = vs->viewport_create();
+ Size2i screen_size = OS::get_singleton()->get_window_size();
+ vs->viewport_set_size(viewport,screen_size.x,screen_size.y);
+ vs->viewport_attach_to_screen(viewport,Rect2(Vector2(),screen_size));
+ vs->viewport_set_active(viewport,true);
+ vs->viewport_attach_camera( viewport, camera );
+ vs->viewport_set_scenario( viewport, scenario );
+ vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,3,30 ) ) );
+ vs->camera_set_perspective( camera, 60, 0.1, 1000);
+
+
+ /*
+ RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
+ vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 );
+ vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 );
+ vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
+ light = vs->instance_create( lightaux );
+ */
+ RID lightaux;
+
+ //*
+ lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
+ //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
+ vs->light_set_color( lightaux, Color(1.0,1.0,1.0) );
+ //vs->light_set_shadow( lightaux, true );
+ light = vs->instance_create2( lightaux, scenario );
+ Transform lla;
+ //lla.set_look_at(Vector3(),Vector3(1,-1,1),Vector3(0,1,0));
+ lla.set_look_at(Vector3(),Vector3(-0.000000,-0.836026,-0.548690),Vector3(0,1,0));
+
+ vs->instance_set_transform( light, lla );
+ // */
+
+ //*
+ lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
+// vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,1.0) );
+ vs->light_set_color( lightaux, Color(1.0,1.0,0.0) );
+ vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_RANGE, 4 );
+ vs->light_set_param( lightaux, VisualServer::LIGHT_PARAM_ENERGY, 8 );
+ //vs->light_set_shadow( lightaux, true );
+ //light = vs->instance_create( lightaux );
+ // */
+
+ ofs=0;
+ quit=false;
+ }
+ virtual bool iteration(float p_time) {
+
+ VisualServer *vs=VisualServer::get_singleton();
+ //Transform t;
+ //t.rotate(Vector3(0, 1, 0), ofs);
+ //t.translate(Vector3(0,0,20 ));
+ //vs->camera_set_transform(camera, t);
+
+ ofs+=p_time*0.05;
+
+ //return quit;
+
+ for(List<InstanceInfo>::Element *E=instances.front();E;E=E->next()) {
+
+ Transform pre( Matrix3(E->get().rot_axis, ofs), Vector3() );
+ vs->instance_set_transform( E->get().instance, pre * E->get().base );
+ /*
+ if( !E->next() ) {
+
+ vs->free( E->get().instance );
+ instances.erase(E );
+ }*/
+ }
+
+ return quit;
+ }
+
+ virtual bool idle(float p_time) {
+ return quit;
+ }
+
+
+ virtual void finish() {
+
+ }
+
+};
+
+
+MainLoop* test() {
+
+ return memnew( TestMainLoop );
+
+}
+
+}