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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-03-04 23:29:38 +0100 |
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committer | GitHub <noreply@github.com> | 2022-03-04 23:29:38 +0100 |
commit | 0d1e3893d9f69c312aabc36e01ebd5c869ea30cf (patch) | |
tree | 37a4fd8d204ca97b17634e31073f54057a90c4e7 /core/templates | |
parent | 71835906dd3965eac703137bc8e14abcaa630dfd (diff) | |
parent | f8eaab5b4758dd2a1339e1b6abf5e9509ccba35c (diff) |
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
[4.x] BVH - Sync BVH with 3.x
Diffstat (limited to 'core/templates')
-rw-r--r-- | core/templates/pooled_list.h | 149 |
1 files changed, 130 insertions, 19 deletions
diff --git a/core/templates/pooled_list.h b/core/templates/pooled_list.h index 360fda81f8..f13156b292 100644 --- a/core/templates/pooled_list.h +++ b/core/templates/pooled_list.h @@ -28,16 +28,13 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef POOLED_LIST_H -#define POOLED_LIST_H - -#include "core/templates/local_vector.h" +#pragma once // Simple template to provide a pool with O(1) allocate and free. // The freelist could alternatively be a linked list placed within the unused elements // to use less memory, however a separate freelist is probably more cache friendly. -// -// NOTE: Take great care when using this with non POD types. The construction and destruction + +// NOTE : Take great care when using this with non POD types. The construction and destruction // is done in the LocalVector, NOT as part of the pool. So requesting a new item does not guarantee // a constructor is run, and free does not guarantee a destructor. // You should generally handle clearing @@ -45,33 +42,60 @@ // This is by design for fastest use in the BVH. If you want a more general pool // that does call constructors / destructors on request / free, this should probably be // a separate template. -template <class T, bool force_trivial = false> + +// The zero_on_first_request feature is optional and is useful for e.g. pools of handles, +// which may use a ref count which we want to be initialized to zero the first time a handle is created, +// but left alone on subsequent allocations (as will typically be incremented). + +// Note that there is no function to compact the pool - this would +// invalidate any existing pool IDs held externally. +// Compaction can be done but would rely on a more complex method +// of preferentially giving out lower IDs in the freelist first. + +#include "core/templates/local_vector.h" + +template <class T, class U = uint32_t, bool force_trivial = false, bool zero_on_first_request = false> class PooledList { - LocalVector<T, uint32_t, force_trivial> list; - LocalVector<uint32_t, uint32_t, true> freelist; + LocalVector<T, U, force_trivial> list; + LocalVector<U, U, true> freelist; // not all list members are necessarily used - int _used_size; + U _used_size; public: PooledList() { _used_size = 0; } - int estimate_memory_use() const { - return (list.size() * sizeof(T)) + (freelist.size() * sizeof(uint32_t)); + // Use with care, in most cases you should make sure to + // free all elements first (i.e. _used_size would be zero), + // although it could also be used without this as an optimization + // in some cases. + void clear() { + list.clear(); + freelist.clear(); + _used_size = 0; + } + + uint64_t estimate_memory_use() const { + return ((uint64_t)list.size() * sizeof(T)) + ((uint64_t)freelist.size() * sizeof(U)); } - const T &operator[](uint32_t p_index) const { + const T &operator[](U p_index) const { return list[p_index]; } - T &operator[](uint32_t p_index) { + T &operator[](U p_index) { return list[p_index]; } - int size() const { return _used_size; } + // To be explicit in a pool there is a distinction + // between the number of elements that are currently + // in use, and the number of elements that have been reserved. + // Using size() would be vague. + U used_size() const { return _used_size; } + U reserved_size() const { return list.size(); } - T *request(uint32_t &r_id) { + T *request(U &r_id) { _used_size++; if (freelist.size()) { @@ -79,19 +103,106 @@ public: int new_size = freelist.size() - 1; r_id = freelist[new_size]; freelist.resize(new_size); + return &list[r_id]; } r_id = list.size(); list.resize(r_id + 1); + + static_assert((!zero_on_first_request) || (__is_pod(T)), "zero_on_first_request requires trivial type"); + if (zero_on_first_request && __is_pod(T)) { + list[r_id] = {}; + } + return &list[r_id]; } - void free(const uint32_t &p_id) { + void free(const U &p_id) { // should not be on free list already - CRASH_COND(p_id >= list.size()); + ERR_FAIL_UNSIGNED_INDEX(p_id, list.size()); freelist.push_back(p_id); + ERR_FAIL_COND_MSG(!_used_size, "_used_size has become out of sync, have you double freed an item?"); _used_size--; } }; -#endif // POOLED_LIST_H +// a pooled list which automatically keeps a list of the active members +template <class T, class U = uint32_t, bool force_trivial = false, bool zero_on_first_request = false> +class TrackedPooledList { +public: + U pool_used_size() const { return _pool.used_size(); } + U pool_reserved_size() const { return _pool.reserved_size(); } + U active_size() const { return _active_list.size(); } + + // use with care, see the earlier notes in the PooledList clear() + void clear() { + _pool.clear(); + _active_list.clear(); + _active_map.clear(); + } + + U get_active_id(U p_index) const { + return _active_list[p_index]; + } + + const T &get_active(U p_index) const { + return _pool[get_active_id(p_index)]; + } + + T &get_active(U p_index) { + return _pool[get_active_id(p_index)]; + } + + const T &operator[](U p_index) const { + return _pool[p_index]; + } + T &operator[](U p_index) { + return _pool[p_index]; + } + + T *request(U &r_id) { + T *item = _pool.request(r_id); + + // add to the active list + U active_list_id = _active_list.size(); + _active_list.push_back(r_id); + + // expand the active map (this should be in sync with the pool list + if (_pool.used_size() > _active_map.size()) { + _active_map.resize(_pool.used_size()); + } + + // store in the active map + _active_map[r_id] = active_list_id; + + return item; + } + + void free(const U &p_id) { + _pool.free(p_id); + + // remove from the active list. + U list_id = _active_map[p_id]; + + // zero the _active map to detect bugs (only in debug?) + _active_map[p_id] = -1; + + _active_list.remove_unordered(list_id); + + // keep the replacement in sync with the correct list Id + if (list_id < _active_list.size()) { + // which pool id has been replaced in the active list + U replacement_id = _active_list[list_id]; + + // keep that replacements map up to date with the new position + _active_map[replacement_id] = list_id; + } + } + + const LocalVector<U, U> &get_active_list() const { return _active_list; } + +private: + PooledList<T, U, force_trivial, zero_on_first_request> _pool; + LocalVector<U, U> _active_map; + LocalVector<U, U> _active_list; +}; |