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author | Jason Yundt <jason@jasonyundt.email> | 2022-07-28 17:25:57 -0400 |
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committer | Jason Yundt <jason@jasonyundt.email> | 2022-09-07 17:06:33 -0400 |
commit | 69963ffaa346017439bbd0c66a83831e5b1a878b (patch) | |
tree | c129971c3c64caf1227e64ee29c73b8e4d3d80ca /core/templates/command_queue_mt.cpp | |
parent | d1be14a9cbb10721d998a936169a55fa464dc687 (diff) |
Rename change_scene() and change_scene_to()
Before this change, the SceneTree had methods named “change_scene” and
“change_scene_to”. One of them accepted a String as a parameter and the
other accepted a PackedScene, but you couldn’t tell which one was which
just by looking at their names.
This change renames those two methods to “change_scene_to_file” and
“change_scene_to_packed”. These new names came from this suggestion [1].
These new names make the difference between the two methods more clear
and hint at the fact that there’s more than one change_scene method.
[1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955>
Fixes #27640.
Diffstat (limited to 'core/templates/command_queue_mt.cpp')
0 files changed, 0 insertions, 0 deletions