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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-06-04 17:14:18 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-07-15 10:13:27 -0700 |
commit | d12b44ca13bf442560fdfaa2353806991505201b (patch) | |
tree | 0110437fd2fdd17bacd1ebc688193427a9c98675 /core/string/translation.cpp | |
parent | 9427bf38427da6366118bfd21fbb2f064bc5719d (diff) |
Move sync to physics to StaticBody2D
Now static body is used for moving platforms through kinematic motion
property, so sync to physics needs to be in StaticBody2D instead of
CharacterBody2D.
Constant kinematic motion is also supported in combination with sync to
physics for smoother movements.
Diffstat (limited to 'core/string/translation.cpp')
0 files changed, 0 insertions, 0 deletions