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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-06-04 17:14:18 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-07-15 10:13:27 -0700
commitd12b44ca13bf442560fdfaa2353806991505201b (patch)
tree0110437fd2fdd17bacd1ebc688193427a9c98675 /core/string/translation.cpp
parent9427bf38427da6366118bfd21fbb2f064bc5719d (diff)
Move sync to physics to StaticBody2D
Now static body is used for moving platforms through kinematic motion property, so sync to physics needs to be in StaticBody2D instead of CharacterBody2D. Constant kinematic motion is also supported in combination with sync to physics for smoother movements.
Diffstat (limited to 'core/string/translation.cpp')
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