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author | Haoyu Qiu <timothyqiu32@gmail.com> | 2022-12-27 10:58:01 +0800 |
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committer | RĂ©mi Verschelde <rverschelde@gmail.com> | 2023-02-07 14:20:40 +0100 |
commit | 5d7e003b29cf9b57168e459469e13468a49c3da6 (patch) | |
tree | 2303ec8b584f3949acc4acf1396ef47b6a2d86ca /core/string/translation.cpp | |
parent | bdad9770d64914da3b77bee49916419b5df87d1c (diff) |
Prepare for moving editor and classref translations to godot-editor-l10n repo
- Separate editor interface and property translations.
- Add property translation in TranslationServer.
- The split and merge of the POT/PO/Makefiles and extract scripts is done
directly in godot-editor-l10n, the files will be removed in the next commit.
- Remove the hardcoded "to_include" lists from the SCsub, we'll only commit the
files which are ready to inclue.
Diffstat (limited to 'core/string/translation.cpp')
-rw-r--r-- | core/string/translation.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/core/string/translation.cpp b/core/string/translation.cpp index 60dca8ebc6..b9d5d3b538 100644 --- a/core/string/translation.cpp +++ b/core/string/translation.cpp @@ -768,6 +768,20 @@ StringName TranslationServer::doc_translate_plural(const StringName &p_message, return p_message_plural; } +void TranslationServer::set_property_translation(const Ref<Translation> &p_translation) { + property_translation = p_translation; +} + +StringName TranslationServer::property_translate(const StringName &p_message) const { + if (property_translation.is_valid()) { + StringName r = property_translation->get_message(p_message); + if (r) { + return r; + } + } + return p_message; +} + bool TranslationServer::is_pseudolocalization_enabled() const { return pseudolocalization_enabled; } |