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authorLeonard Meagher <leonardmeagher2@gmail.com>2019-04-09 22:07:40 -0700
committerLeonard Meagher <leonardmeagher2@gmail.com>2019-05-03 15:06:05 -0700
commitf7eb426e2ebafc5598b0e43baf37d9a50cea1648 (patch)
tree5dfda6e83e3b59b1a52923d7fead0aea4ff15ff2 /core/script_language.cpp
parent5772f60f960ee8c396574f0c6f94def18bb210c7 (diff)
Allow overriding how scripted objects are converted to strings
solves #26796 - ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts - ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings - IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance - ADD Documentation about `Object.to_string` and `Object._to_string` - Changed `Variant::operator String` to use `obj->to_string()`
Diffstat (limited to 'core/script_language.cpp')
-rw-r--r--core/script_language.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/script_language.cpp b/core/script_language.cpp
index 4a6f904f9d..97758ced66 100644
--- a/core/script_language.cpp
+++ b/core/script_language.cpp
@@ -30,6 +30,7 @@
#include "script_language.h"
+#include "core/core_string_names.h"
#include "core/project_settings.h"
ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];