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authorJuan Linietsky <reduzio@gmail.com>2016-06-01 20:22:02 -0300
committerJuan Linietsky <reduzio@gmail.com>2016-06-01 20:31:42 -0300
commit9e745b920fec25f1088ae0377a8d87a87136a5f7 (patch)
tree67c35840fb0eee8b380fafdbe46b696925d0f1fd /core/script_language.cpp
parent45752eaae4a97b93c794651aa1b8dfec3c4f4d95 (diff)
Ability to reload scripts on running game
Diffstat (limited to 'core/script_language.cpp')
-rw-r--r--core/script_language.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/core/script_language.cpp b/core/script_language.cpp
index 1503418269..b3116a0297 100644
--- a/core/script_language.cpp
+++ b/core/script_language.cpp
@@ -51,7 +51,7 @@ void Script::_bind_methods() {
ObjectTypeDB::bind_method(_MD("has_source_code"),&Script::has_source_code);
ObjectTypeDB::bind_method(_MD("get_source_code"),&Script::get_source_code);
ObjectTypeDB::bind_method(_MD("set_source_code","source"),&Script::set_source_code);
- ObjectTypeDB::bind_method(_MD("reload"),&Script::reload);
+ ObjectTypeDB::bind_method(_MD("reload","keep_state"),&Script::reload,DEFVAL(false));
}