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authorJuan Linietsky <juan@godotengine.org>2019-03-03 17:12:19 -0300
committerJuan Linietsky <juan@godotengine.org>2019-03-03 17:12:19 -0300
commitae886a6f32b3cacc342ab3c4b52fa5e09d91fa49 (patch)
tree23549ab3d7c080f100925ab576ba21e5d0e71b5b /core/script_debugger_remote.cpp
parent4d875f115cbc661c9e631ba2f9fc9fd95366ff52 (diff)
Ability to keep pumping messages while being debugged, may be a solution for #21431
Diffstat (limited to 'core/script_debugger_remote.cpp')
-rw-r--r--core/script_debugger_remote.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp
index 3ed25f118d..e7ff7a3aef 100644
--- a/core/script_debugger_remote.cpp
+++ b/core/script_debugger_remote.cpp
@@ -311,6 +311,7 @@ void ScriptDebuggerRemote::debug(ScriptLanguage *p_script, bool p_can_continue)
} else {
OS::get_singleton()->delay_usec(10000);
+ OS::get_singleton()->process_and_drop_events();
}
}