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author | Marcus Brummer <mbrlabs7@gmail.com> | 2019-07-05 00:26:25 +0200 |
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committer | Marcus Brummer <mbrlabs7@gmail.com> | 2019-07-05 01:00:02 +0200 |
commit | 10f1e0f63a53a9261101cbef28e1be2b7706a7a7 (patch) | |
tree | ea835368ea0de73213030f3577322647bf4cb1d3 /core/script_debugger_local.cpp | |
parent | 550f436f8fbea86984a845c821270fba78189143 (diff) |
Prevent GLES2 bool uniforms from having a precision type set.
When setting the default precision type for uniforms (before compiling
the shader) prevent boolean uniforms from having one set. Booleans can't
have a precision type and on some Android devices this caused a
compilation failure.
Fixes #30317
Diffstat (limited to 'core/script_debugger_local.cpp')
0 files changed, 0 insertions, 0 deletions